As a reminder my list can be found here:
http://theverminlord.blogspot.com/2013/01/eshin-scouting-party.html?m=1
Dave has a beautiful snow themed wood elf army. I love the snow owls. His list (not in appearance) was very similar to my friend Justin’s wood elf list, or at least a list I played against him a month before at his local shop. In the game with Justin I was playing 250 points down (took my Waaagh!PACA list to a 2250 event), and while I lost it was by less than 250 points. That left me feeling fairly confident going in. Dave’s list is as follows:
Spellweaver, long bow, level 4, lore of life, The Rhymer’s Harp, Dispel Scroll
Noble, Battle Standard Bearer, Armor of silvered Steel, Luckstone (which I think he forgot to use)
Noble, longbow, great weapon, an annoyance of netlings
Noble, great eagle, charmed shield, stone of rebirth
17 Eternal Guard, musician, banner, razor standard
19 Glade Guard, musician, banner, banner of eternal flame
2 units of 10 glade guard, musician, banner
3 Treekin
5 Wild Riders, musician, spear
2 Great Eagles
Mission #5:
Victory Condition – 100 Victory Points
Bonus Point – Destroy MOI unit – Lose a point if your MOI unit is destroyed
Deployment – Battleline
Man of Intrigue – River Strider to unit
Objective Marker – Nothing
Table Sides – Normal
Go First – Normal
The Board:
This board was khorn themed. It consisted of 5 pools, a river cutting the board in half on the short way, a 6” round Khorn symbol in the center and a large impassible rock on the right side of a deployment zone. Both the pools and river were dangerous terrain, and a unit caused fear if it had been inside at any point during a turn. The center symbol caused any unit with 6” to be frenzied and a player with units in the most of the pools could expand it to 12”, deciding at the beginning of each player turn (which we never did).
I rolled to deploy first, and with less drops and 100 percent positive the 19 man had the flame banner (thanks Justin!), I made sure to utilize the impassible to block off line of site without restricting future movement. I deployed both Hydras behind the center piece, prepared to run one up each side. My caster and BSB hid behind it, with the fast cavalry spread out, one on each flank (the MOI on the side with the large rock) and two centerish, but not behind the cover. Dave bunkered into the corner on my left side, with an archer unit on the edge, then his Eternal guard, the 19 man and the last 10 man (and eagle behind). The BSB and other Eagle and the treekin spread out to block off the rest of the board. I scouted a unit of shades right in front of the left most 10 man and the other more center.
I vanguarded up to move into shooting range so I wouldn’t have to eat the additional -1 during my turn, but also to not allow him the strength 4 without moving. We rolled and I got to go first, making the event prefect – 4 firsts and a second on the round I wanted it.
I moved the left shades right in front of the 10 man archers in the hopes of distracting them from supporting the flame unit as I shoved both hydras up 10 inches. I also moved my BSB up 20 inches to get into position to threaten the flame unit as his 2+/2+ would allow him to distract well. I put 2 wounds on each eagle Dave shot at the shades (killing 4) but otherwise focused on the hydra but only did 1 wound, moved up the treekin and wild riders and hid one eagle behind the eternal guard.
On my turn 2 I moved the hydra up to flame the eternal guard, killing off the eagle as well. The BSB popped the Dragon Egg and nuked the -1 toughness flame unit to just enough for ballistic skill to finish off. I also picked off the last eagle. The second hydra failed to wound with his template on the treekin. On Dave’s turn he charged the rear of the second hydra with the wild riders, losing them all, charged his BSB into combat with a unit of wild riders, losing 1 wound but holding and whiffing on his attacks. More shooting as well. Attempted to heal with life, but was dispelled.
On turn 3 I charged the eternal guard with the hydra and the BSB (on flank). That combat would go for a while, eventually losing me the BSB but picking up everything else. The unit of 10 on the left dies as well. The BSB dies to the dark riders. On his turn 3 the treekin come in and kill the dark riders in revenge.
Turn 4 through 6 consists of the eternal guard dying, the last 10 man archer unit fleeing from charges, getting shot at and rallying (to eventually die) and the treekin being shot down to one model.
Day closes with another solid victory, and ending with 18 of 20 battle – tied for second highest battle score.
I gave Dave my favorite opponent (he had almost earned my best painted for the lovely snow owls before I knew who he was). Part of it was because he laughed through the entire game. The kicker, which put him over the top of my other two great games was due to the ‘breaking’ of a model. Dave uses the large red printed casino dice, and at one point a die slipped from his hand and knocked over a hydra. A packmaster had fallen off, but was covered. He expressed concern and apologized and said he was glad he didn’t break it. When we picked it up, I saw the packmaster was separated, and teased him for ‘breaking’ my model. He fell for it, and we had a good laugh once I revealed that they were in fact magnetized to the hydra’s base. A good, fun game, and one I would play again any time. I think a big factor was going first, and would like to have seen what would have happened if I had gone second and had to suffer another round of shooting.
No comments:
Post a Comment