Jeff
had played my friend the previous round, and I had watched the tail end of the
game. I didn’t learn any secrets
that I couldn’t have figured out on my own. He had beaten Sean, and I had complemented him both on his
list design and his painting. I
had asked him why he hadn’t horded up to block up the table space and prevent
the skinks from getting around.
When
I saw we were matched up, I wasn’t sure what to think of my chances. I have played as skaven a lot, but not
much against them with my list (well none with my list and maybe once with the
last book). I had just told him
that hording to block space would cause a list like mine problems and was
kicking myself for giving him the tip as now he could use it against me.
The
game didn’t start out well as Jeff began explaining to me how soft his list was
based on some comp that his local group uses. I knew my list was hard, it’s a tournament, and I built it
using the rules of the event. I’ve
taken soft lists to hard events before also. Seems Jeff took Skaven to Masters, which was also a
composition event, and told me this was the same list but then contradicted by
saying the Masters doesn’t allow special characters. But the whole comp question didn’t matter. We were both playing lists we had
designed using whatever balance we wanted and theoretically both were legal.
In
the end I enjoyed the game, and ended up giving Jeff my second favorite
opponent. Turned out that despite
giving me at least a decent sports score (don’t know for sure as scores are
private, but my final score didn’t reflect a poor score in one game), Jeff
would go back to his Facebook group and talk trash about me and my list. He didn’t accurately reflect my list in
his post, nor every aspect of the game.
I’m not sure how much was how he felt and how much was just him excusing
his loss to his friends. I do find
it interesting though, because at the end of the game he asked for my blogspot
and offered me a card with his group’s facebook. Either he didn’t expect me to actually check or he just
didn’t care if he smiled to my face and then said shit behind a computer
screen. I want to say that I
enjoyed our game and am disappointed that he did not and regret that he didn’t
feel he could communicate such directly to me but instead felt the need to
insult me later and publically.
Terrain: All forests are mysterious.
Deployment: Blood
& Glory
Special
Rules
Breaking
does not end the game.
Bonus
Points
+2 for
breaking your opponent
+1 for
general still being alive
(Plus 3 Points for Terrain)
The
List
Warlord,
shield, warlitter, sword of anti-heroes, dragonhelm, talisman of endurance, the
other trickster’s shard
Grey
Seer, power scroll, 2 extra warpstone tokens, foul pendant
Chieftain,
BSB, obsidian lodestone, ironcurse icon
Engineer,
level 2, doom rocket, condenser
Enginner,
brass orb
45
Slaves, musician, champion, shield
45
Slaves, musician, champion, shield
30
Clanrats, full command, shields, poisoned wind mortar
20
Clanrats, full command, shields, ratling gun
39
Giant Rats, 5 packmasters, Skweel Gnawtooth
5
rats, 1 packmaster
5
rats, 1 packmaster
5
Gutter Runners, slings, poison
Doomwheel
Doomwheel
Warp
lightening cannon
Warp
lightening cannon
I
like this list. Its not my style
of Skaven. I personally can’t
stand doom wheels and cannons, but I respect their use and knew they would
cause me problems. I did like to
see only one small pack of gutter runners as they can cause me major problems. The character set up had me assuming
both a doom rocket/condenser and a brass orb (he had something modeled and we
talked about conversions some). I
didn’t know what the seer had but assumed power scroll which would mean no
dispel scroll in the list. I had
no idea what the warlord had, but assumed not fellblade as he was the general.
I
knew the 5 large units were going to give me problems as I didn’t really have
any tools to whittle them down.
Magic
I
took searing doom on my metal wizard and spirit leech and soul blight on my
death wizard… that’s right, this game I was packing TRIPLE soul blight. Crazy. Too made I had a T1 minimum, but every extra wound I could
do would matter with 45 man units.
His
engineer took howling warpgale and warplightening. His grey seer, which didn’t have its spell breakdown on the
list, rolled 2 on each lore. He
ended up with Plague, Skitter leap, Scorch and Death Frenzy. Also 2 warpstone tokens.
At
first the skitter leap had been defaulted to 13th spell, but I pointed
out that I didn’t have any infantry and so the spell was uncastable. I thought that was a good start to the
game, my helping him. He ended up
taking skitter leap. Not sure what
the other spell in the lore was, but plague is a great lore and so it probably
would have been better. Plague was
what I feared though, as I personally have wrecked face with it (two games in a
row irresistibly casting it on turn 1 and bouncing it through their entire army
and leaving them with less than half their starting models – doom rocket helped
also – it’s in a large part how I took top place at Bay Area Open in
2012). Anyways, I was deathly
afraid of plague getting off.
Major respect.
Skweel
would roll extra attack on the rats, putting the unit at 24 attacks plus Skweel.
Deployment
Jeff
spread out his deployment fairly widely.
The character bunker went in the center, flanked by the two slave
units. One more step out was the
second unit of clan rats and the giant rats. The corners each got a cannon, a doom wheel and a rat dart.
I
also spread out, but focuses my two character bunkers in the center of the
table.
The
gutter runners didn’t scout, but instead went sneaky to come on a board edge
later in the game.
I
vanguarded up to mid-field, spreading out my dark riders and relying on my ward
save to save me from the upcoming cannons and doom rocket (and limited space
prevented me from spreading out too much with the doom fire warlocks).
I
get the first turn.
Turn 1 – Dark Elves
I wasn’t sure what Jeff’s plan was going to be, but if I were him it would be to move the units up along side the building (to cover a flank) and sweep the back with the doom wheels, using their random movement to hunt me down. I didn’t want that. I also knew that the way for me to kill his army was through panic checks on the big units, which could then be directed with charges and flees. To accomplish that I needed to kill the warlord. But I also needed to kill that dang grey seer.
What I needed to do was to put him on his back foot with a good solid move right now. Not to brag too much, but what I did was inspired. What I did was take my extra master and move him up within an inch of his clan rat block but outside of either of the slave units sight. The idea being that if he does nothing, I can charge him, choosing my placement and kill the wizard. If he charges, I flee and if I’m lucky he catches me in the center of the table and too far up for the slaves to protect from a counter from my bunker.
On the flanks I also move up, respecting the doom wheel, though on the right I give him 2 units that he can charge with the idea that the other will squeeze by and take out the cannon. A costly risk given the cheap nature of a warp lightening cannon, but one I felt would pay off in the long game as it would also discourage the doom wheel from moving forward.
I rolled a 9/4 magic phase. I started with a 3D doom bolt which failed. A 4D irresistible spirit leech at the grey seer reveals the 2+ WS from the MR 3 and 5+ ward save. It was something I assumed, but wasn’t something I could assume and so not cast – if he hadn’t had it I would have felt look a stooge. The miscast kills a warlock and ends the phase.
In shooting I kill the packmaster off the left unit. The other I kill not only the packmaster, but a rat and cause the unit to panic. I also put two wounds on the right doom wheel and 1 wound on the left cannon.
Turn 1 – Skaven
The rat dart, now missing its packmaster charges the dark rider unit. Reacting to my play as I had hoped, the clan rats charge the solo master. The left unit of slaves also charges. The clan rats failed, but the slaves caught the master. The other slave unit moved up to try to block my unit from the counter charge. There was some going back and forth in the movement phase, for example he took his reform on the slaves half way through his movement phase. I didn’t mind, its all premeasure anyways.
The doom wheel flanks the centerish dark riders, leaving the left unit alone to fight the giant rats.
The broken dart runs off the table.
A 5/6 magic phase has me dispelling a 3D howling warpgale and allowing a 2D skitter leap on the brass orb engineer. The engineer is placed in such a way that even a misfire would hit my center bolt thrower.
The doom wheels each kill 3 dark riders in the shooting phase. I get extremely lucky and the doom rocket misses my bunker. The brass orb does roll the misfire, killing both the bolt thrower and the enginner – netting him 5 points but shutting down the shooting. The cannons both misfire on the second roll. The plague wind mortar kills 3 doom fire warlocks.
In combat the doom wheel kills the dark rider unit and my dark riders kill the giant rats, but get to do so on a chase and so move closer to the cannon.
Turn 2 – Dark Elves
Thanks to the 1” rule, the slaves haven’t successfully blocked up the entire space, leaving room for 1 model to move through. So I use my potion of foolhardiness and send in my dreadlord to fight the entire skaven character bunker solo.
I also charge the cannon with the dark riders and put the bunker into a doom wheel. This requires me to clarify. My first though was how was I charging both the large doom fire warlock and a dread lord separately. Upon reflection and inspection of my pictures, I should note that I had put fighty characters into the smaller doom fire warlock, creating a split with my casters and fighty characters – unlike in past games. This allowed me to split my combat effectiveness and explains how I did this turn without cheating.
An 8/6 magic phase has me casting a 2D Soulbilght on the doom wheel in combat, the dispel attempt is failed. I then 3D spirit leach and pick up the right doom wheel, getting all 3 dice back (11/6). A 3D soul blight on the general’s unit is dispelled. A 3D soulblight on the general’s unit then gets off.
In shooting I kill 6 off the smaller clan rat unit.
In combat I pop the doom wheel with my large doom fire warlock unit along with the cannon. My dread lord gets challenged by the champion, and I do 10 wounds though only get credit for 6. He holds on steadfast 10.
Turn
2 – Skaven
No
charges this turn and the gutter runners don’t come on.
The
front slave unit turns around to face the rear of my dread lord, preventing the
giant rats from really moving anywhere.
Seems my goals with the characters were successfully confusing his
battle plan, even if not yet netting me any points (down 150ish in fact for the
play – though it left me open to clean up 500 ish in doom wheels, cannons and
giant rats).
An
11/6 magic phase starts with a irresistibly cast 4D howling warpgale. The miscast wounds the engineer and
takes 4 dice (7/6). I then dispel
the 3D warp lightening.
The
rattling gun, lined up to kill dark riders in a position to take out the second
cannon misfires on the second roll, turning and killing 1 clan rat. The plague win mortar does 1 wound to
my general, who failed his look out sir and kills a doom fire warlock. The cannon kills 3 more warlocks.
In
combat, I kill some clan rats, but lose on static and flee and escape due to
the slave unit mess.
Turn
3 – Dark Elves
I
charge the cannon, losing a dark rider.
My large warlock moves around the back of his army, while the rest moves
around.
The
lord does rally.
I
roll a 12/6 magic phase. A 4D
spirit leech on the BSB is dispelled.
A 4D doom bolt on the clan rats leaves just the engineer.
In
shooting I kill both weapons teams, the engineer and 1 clan rat off the bunker.
In
combat the cannon dies.
Turn
3 – Skaven
Down
to just the 4 blocks and associated characters, Jeff basically just reforms
around. The slave unit does charge
rallied lord. Both the clan rats
and giant rats turn to face the back of the table and the encroaching doom fire
warlocks.
The
gutter runners don’t come on.
A
4/3 magic phase has a 3D death frenzy on the bunker unit that I fail to
dispel. A 2D skitter leap on the
grey seer is dispel (can’t have him running from my charge!). he used a token for that. He then picks up 2 extra tokes I didn’t
know about, plus 1 did plus the power scroll and casts plague. I don’t recall why I didn’t dispel
scroll it. It puts a wound on the
death caster and kills 1 doom fire warlock. He then rolls a 1 and instead of giving it to his units and
risking it coming back on me, I end it.
The
dreadlord kills 2 slaves and holds in the combat.
Death
frenzy kills 1 clan rat.
Turn
4 – Dark Elves
With
death frenzy up and not knowing what was on the characters, I put 2 dark rider
units into the clan rats. I also
knew that the giant rats would be counter charging and therefore expected some
space to be clear for counter charges on my next turn.
A
9/4 magic phase has a 3D soul blight being attempted 3 times. I get 2 off and drop the clan rats to
S1/T1.
I
shoot and kill 1 giant rant and a pack master on the big block, barely making a
dent.
In
combat I kill the grey seer, put a wound on the general and then lose 3 dark
riders. He holds, losing his death
frenzy.
My
lord kills a slave and holds.
Turn
4 – Skaven
The
giant rats flank the dark riders.
The
gutter runners come in.
With
no magic we move to shooting where the gutter runners kill 1 dark rider in his
deployment zone.
In
combat the dreadlord kills 4 slaves, and he holds.
The
dark rider units get owned, with one dying and the second breaking. At this point I’m content to leave
things be. I have the win, with
him not being able to take it back.
We also each have near full points (I’m at full). But wanting the fleeing dark rider
unit, Jeff pursues with both the giant rats and clan rats into my larger doom
fire warlock unit. In order to get
full points I need to keep my general alive, and I don’t want to lose the game
either. Don’t mean to say that
Jeff shouldn’t have done that, I’m sure he wanted the win also.
Turn
5 – Dark Elves
No
charges and my dark rider unit rallies.
I
get another 9/6 magic hpase. I
again cast 3 3D soulblights, failing 1, 1 is dispelled and one goes off on the
clan rats which will have more attacks directed at them due to Jeff’s
placement.
The
bolt throwers kill 2 gutter runners which pass their panic. I also kill 3 slaves in shooting.
In
combat, my lord again kills 4 slaves and he holds.
In
the big combat, squeel challenges and I accept with my BSB. My BSB owns him. My general slaps down his general. I also kill 3 clan rats and 3 giant
rats. I lose the metal caster in
the attacks back. He holds, or I
hold, didn’t mark who won and it was close (I think he won based on a quick
count).
Turn
5 – Skaven
The
gutter runners join the combat in the flank. The last slave unit charges dark riders but fails.
In
combat, my lord kills 3 slaves and holds.
In
the big combat, I kill his BSB and 5 clanrats. I lose 2 doom fire warlocks. The clan rats then break and run.
Turn
6 – Dark Elves
Unable
to pick up the clan rats I move a little.
A 6/3 magic phase has me 6D bubbled soulblight.
I
put some shots into the clan rats, but didn’t note how many I killed. Only mattered if I got them below 25
percent.
In
combat I kill off the gutter runners and kill some giant rats. Jeff holds and reforms.
My
lord again kills 3 slaves and passes his test to hold.
Turn
6 – Skaven
With
just rallies for his non-combat part of the game, the clan rats do rally,
reforming to claim a terrain feature.
In
combat the slaves lose to the lord and fail their panic, killing 3 giant
rats. I kill 8 more giant rats in
combat but he holds, ending the game.
Another
solid full point win. Jeff did
manage to pick up some of the secondary points but I remained unbroken and his
general was dead so I think it was just 2 terrain pieces.
Again,
I had a blast with this game. I
was happy with my play, especially with the master maneuver followed up with a
dread lord to basically shut down his entire center while I cleaned up the
flanks. There was a little luck
thrown in there taking out the doom wheels, but I feel like I put myself into
the position to get that luck. 4
years of playing competitive skaven seemed to really help me in playing against
them.
Apart from the Rats + Skweel, it is very much a strong list ! (And even Skweel is one of the decent SC in the book)
ReplyDeleteI've won quite a few events with the same base (Seer + 2WLC + 2 Wheels) and it's not soft at all (optimal would simply drop a few clanrats for slaves and Skweel+friends for more gutter runners)
Can't expect to face nice and fluffy lists at tournaments if they're not meant to comp the lists in such a way
Well now, going to read the battle report :D