Round 3: Dragon Blood (Watchtower)
All dragons gain frenzy.
There is a dragons nest in the center of the table. The next provides Hard Cover to and Stubborn models INSIDE. It is dangerous terrain that must at the beginning of the turn regardless of whether the unit moved or not.
Controlling nest is worth 500 points and is determined by the number of wounds (based on profile not remaining) inside, with dragons counting double.
All Giants gain Always Strikes First, Regeneration and Stand Your Ground (Bone Grinder gets 6+ not 4+).
Any model with the Large Target rule [I have 3] are worth 100 points if alive at the end of the game.
Option Mission 1: Battleline
Option Mission 2: Meeting Engagement
Option Mission 3: Battle for the Pass
The back 6" of a table half is considered to only have line of sight of that deployment zone.
Option Mission 4: Room to Roam (Blood and Glory)
Control of a table quarter is worth 200 points. Controlling MORE table quarters is worth 100 points. Control is determined by having more monsters or banners inside. [I have 3 monsters and 0 banners]
So no dawn attack mission and none of them that really effect what I will do. Meeting Engagement could be interesting if I roll a 1 on the rat ogres, stranding my 3 characters.
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