Deployment: Battleline
Man of Intrigue: Generates Fortitude per rule above only.
Scenario Points:
4
Points – Win by 100 points
3
points – Tie (within 100 points)
2
Points – Lose by less than 300 points
1
point – Lost by more than 300 points
0
points – Lost by more than 1,000 points
Objective (1 point): Capture more table quarters by having the
most fortitude in the quarter.
The List
Daemon Prince, Level 2, Mark of Nurgle, Lore of Death, Sword of Battle,
Luckstone, Scaled Skin, Soul Feeder
Chaos Sorcerer, Mark/Disk/Third Eye of Tzeentch, Lore of Metal, Level
2, Enchanted Shield, Talisman of Preservation
Exalted Hero, Mark of Nurgle, Halberd, Shield, BSB, Talisman of
Endurance
5 Warhounds
5 Warhounds
18 Chaos Warriors, Mark of Nurgle, Full Command, Standard of Discipline
17 Chaos Warriors, Mark of Nurgle, musician, banner
Chimera, regeneration
Hellcannon
Mike had the honor of being my third warriors of Chaos of the weekend…
making my 4 games with High Elves at that point being 3 warriors and 2
daemons. With his list closer to
the one I lost to than the one I beat, I wasn’t 100 percent confident (though I
think I could beat Chris on points even if he did break me). But a good list with the tricks, and
the units able to keep up the fortitude and hold a quarter. My goal needed to be to push hard and
keep him thinking he needed to keep his blocks on the back.
At the end of the game Mike asked for my email address (actually my
phone number, but I offered my email as that’s easier to discuss warhammer).
I liked Mike’s list. Still
had a daemon price, but a level 2 caster is much easier to deal with than a
level 4. Mike’s list was also a
lot slower.
Magic
I took fireball and flaming sword.
Mike took Searing doom and Transmutation of Lead on his metal caster
with Soul Blight and Fate of Bjuna on his death caster.
Deployment
Like last year, all the tables have fancy terrain rules. This round was the first where I
actually remembered take a picture.
I chose sides, but just stayed where it was simple. I spread out my reavers per my normal
deployment. I weight my phoenix on
the right side since that is where he has chosen to bunker.
Mike chose to bunker on the left corner, but did throw some chaff out
on the right during deployment.
Turn 1 – High Elves
No charges to start my turn, and I didn’t move much as I had vanguarded
into shooting position.
I rolled an 8/4 magic phase.
I got of a 2D flaming sword and Mike failed to dispel my 6D fireball but
only got 1 wound onto the chimera.
My shooting did another wound to the Chimera.
Turn 1 – Warriors of Chaos
Mike declares no charges.
Then the Hellcannon fails its rampage and goes 17 inches across the
board to charge a unit of reavers… eek.
Hellcannon in my back field!
Mike rolls a 9/6 magic phase.
I allow a 3D soul blight on my general as I don’t plan to charge. I allow a 5D final transmutation of
lead on my general for the same reason.
He ends his phase as he only has 2 dice left and I still hold 6.
I manage to get 1 wound through to the cannon before the reavers pop…
and then a phoenix flees. Double
yuck.
Turn 2 – High Elves
Reavers charge a unit of dogs way off on the right flank. The phoenix rallies.
I roll a 6/4 magic phase and get +1A on phoenixes. A 3D flaming sword is allowed and a 3D
fireball is dispelled.
Shooting does another wound to the chimera.
Dogs get deleted, panicking the other which loses a dog to the
building.
Turn 2 – Warriors of Chaos
Cannon passes its rampage but charges the recently rallied
phoenix. Dogs don’t rally.
A 10/6 magic phase starts off with a 3D soul blight on the phoenix
which I dispel. A 3D searing doom
on the dragon fails. A 4D
irresistible fate on the phoenix mount does 1 wound. The miscast just ends the phase.
In combat the phoenix can’t push any wounds through the saves, takes 2
and holds.
Turn 3 – High Elves
I charge off the dogs. I
want to advance this turn but manage to fail 3 march tests on the phoenix,
general and dragon. Because I
can’t advance I fly over the chimera and kill it.
An 8/6 magic phase gives me +1S.
A 6D fire ball is dispelled and I put flaming sword on the phoenix who,
while already flaming, is now wounding on 3s.
Phoenix kills a handler, takes no wounds but the dumb cannon is
unbreakable.
Turn 3 – Warriors of Chaos
The warriors charge the dragon along the back edge and fail.
The daemon prince finally moves up, and the BSB’s unit does as well,
leaving the smaller unit of warriors unsupported (don’t know yet that it had
leadership banner), so I get excited to earn some points to make up for that
damn hellcannon.
An 8/5 magic phase has a 4D soulblight on the phoenix being
dispelled. A 4D transmutation of
lead is allowed (not scrolled). I
figuring that lowering the weapon skill of the phoenix didn’t do anything and
he didn’t have armor.
Turn 4 – High Elves
No charges. As the phoenix
move up to pick on the smaller unit I kill a warrior on the larger unit.
A 6/4 magic phase gives me initiative, which doesn’t help. I 2D flaming sword on dragon, which he
dispels to prevent the breath weapon from wounding on 3s. a 4D fireball kills 4 warriors.
The breath weapon kills 4 more warriors.
Phoenix and cannon slap around some and tie.
Turn 4 – Warriors of Chaos
Daemon price joins the phoenix/cannon combat. The wizard charges the back of the dragon (this one
surprised me, it’s a dragon – but then he does have the 3+ rerollable).
The BSB unit fails to swift reform and so can’t get back to support the
warriors this turn.
A 5/3 magic phase has a 2D soul blight on the phoenix dispelled and a
3D transmutation on the dragon scrolled.
My wizard uses his luckstone which means that nothing happens in the
combat. I hold and turn
around. The phoenix gets picked up
my the daemon prince.
Now 6/8 on phoenix coming back.
Turn 5 – High Elves
I put 2 phoenix into the warriors. I put a unit of reavers into the rear of the caster which
will just add the 4 static at no risk (unless I still managed to lose). Sometimes I like the mandatory
challenge request of the warriors.
A 7/5 magic phase gives me +1S.
I 6D irresistible on flaming sword on my dragon. The miscast ends the phase and does a
wound to both the caster and dragon.
His wizard makes saves.
In combat the champion challenges my general out. I kill the champion with an
overkill. My normal phoenix takes
3 wounds. He kills 4 warriors and
Mike makes his steadfast.
The dragon and mage do nothing, but he loses on the static and
flees. I hold with the dragon as I
don’t want to get flanked by the other warrior unit and the reavers fail to
catch.
Turn 5 – Warriors of Chaos
The unit charges the dragon anyways, just not in the flank. The wizard rallies.
A 7/6 magic phase just sees a 6D bubbled soulblight, which I dispel.
The champion kills the dragon rider though he dies. The dragon flees, escapes and gets
away. The warriors overrun into
the phoenix. In the next combat
the phoenix dies. General flees
and escapes.
Now with 2 dead phoenix, the pulses kill 1 warrior and knock off the my
own charmed shield.
Turn 6 – High Elves
Dragon rallies, general doesn’t.
One phoenix goes away and the other kills 3 warriors.
Turn 6 – Warriors of Chaos
Wizard charges dragon, which I flee. Daemon Prince doesn’t catch general.
A 7/6 magic phase sees a 3D soulblight on my general, which allow. This is followed by a 4D fate which I
dispel.
Cannon scatters.
Last phoenix doesn’t return, ending game for at 6/9 for the weekend.
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