Wednesday, May 7, 2014

Hobby Update - Leg


Start of the next extention. 


Framing of the leg. 

Added connector from the raider engine part. 

Second foot, nearly done. 

Dry fit of first arm. Neck got extended another section. Also started the next leg by cutting all the parts. Will see what angles i can get once the first leg is attached but wanted to give it time to fully set before putting weight on it. 

Really starting to look right. 

Day 1 After Action

Wow, 6 games in one day is crazy, even at only 1000 points.  5-1 gives me a great start to the weekend. At the time I was saying a perfect day 1 would be a bad sign as it might indicate i had used my wins for the weekend, but I was a tad disappointed. But still 5-1 was awesome. At the end of the day I even found this:


So thats cool, even at only 1000 points.

Went to bed late (midnight) and woke up early (5) due to some accidential alarm setting issues. 

Stuffed crust pizza thursday night will hopefully keep me happy for the weekend as Im supposed to be eating healthy. 

8 games and 3 days left for Acon at this point. 





Tuesday, May 6, 2014

Hobby Update - Neck and Leg

Sholder prepped with pin. 

And mounted

What the examples spine looks like

Base of spine pinned

Joints cut

Base of spine mounted for glue and greenstuff to dry. Left spine alone for rest of night. Will have to build slowely to give proper time to dry. 

With time left decided to start legs. This is a close up of foot. 

Getting first leg framed. Cut second so the would be close to the same length. 

First foot. Made basically only from scrap. 

Next time I will extend the spine a little and work on mounting the leg to the foot. Once its all set, dried and internally pinned I will attach it to the body. That way I can build the second leg in a way that it will touch the base. Going to make sure to run brass pins in the leg to privide the support. The model wont weigh much but I still dont want it falling apart. 

Sunday, May 4, 2014

Adepticon – It’s How You Use It PM – Round 3 – Matt Birdoff - Army

Terrain:  All forests are mysterious.
Deployment: Watchtower

Special Rules
All units within 6” of the building gain Regeneration (5+) and stupidity.  In addition, any garrisoned unit suffers -1 leadership.  A failed stupidity check by a garrisoned unit leaves building on a random side.

Bonus Points
+1 point for every player turn you controlled the building, up to a maximum of +5 points.
(Plus 1-3-5 Points for 1-2-3 Terrain pieces under control.) 


The List
Chaos Sorcerer, level 2, lore of death, chaos familiar

Chaos Chariot
Chaos Chariot
120 Chaos Marauders, banner, mark of slaanesh
5 Chaos Warhounds

Chimera, regernation

3 Skullcrushers, banner, ensorcelled weapons

Magic
Death wizard picks up spirit leech, purple sun and doom and darkness – ouch.



Deployment
We both deploy along the center.  Im figuring at this point that the steam tank can hold one side of the building with my other units on the other.  Matt puts his marauders across from the building and the rest on the right flank.  The dogs hide in the back.



Turn 1 – Empire
I move up, cannon misfires




Turn 1 – Warriors of Chaos
Matt moves up, rolls a 3/3 phase, puts them all into purple sun and fails.




Turn 2 – Empire
Steam tank misfires (3 wounds)

Knights charge marauders, which flee.  They redirect into the crushers.  The chickens join versus the crushers.

Chickens fail their charge… ouch

I roll an 8/6 magic phase.  A 3D reroll wounds is dispelled.  A 3D 5+ ward save is stopped.  I do get the flaming but he makes his saves.

Tank misfires, 3 wounds.

In combat we each do 2 wounds and he holds.



Turn 2 – Warriors of Chaos
The Chimera, which had been hiding off on the flank (from the cannon), flanked the knights.

The marauders rallied

He rolls a 2/1 magic phase and fails doom and darkness.

Nothing happens in the combat and I hold.



Turn 3 – Empire
My chickens flank the Chimera.  Steam tank doesn’t do anything.

I roll a 9/6 magic phase.  He allows the 4D 5+ ward save and the 1D fire.  He then dispels the 4D reroll.

in combat, the chimera takes 2 wounds but my BSB dies.  I win by musician.  The chimera breaks and escapes. The chickens over run to corner the skull crushers.



Turn 3 – Warriors of Chaos
Chariot counters and flanks my knights.  The chimera fails to rally and runs off the table.

An 8/7 magic phase has me allowing a 6D purple sun.  He kills 1 general and a knight and gets 2 dice back (10/7).  I then dispel the doom and darkness.

The chariot fails its fear test (I’m on fire baby!)

I lose a chicken and a knight but do 3 to the jugs and again win on musician.  He breaks in both units.  Both units escape.


Turn 4 – Empire
I charge the marauders and chariot.

Tank finally generates points and moves up to the building.  I dispel purple sun.

In combat I kill the general and 2 marauders and then run the unit down.  The chariot also dies in the combat.


Turn 4 – Warriors of Chaos
Right before he starts the turn, the 15 minute warning goes up, meaning not to start another turn.

Jugs rally.  Dogs walk up to the building.

With 14 minutes left, we can’t start another turn.  Means I can’t kill the dogs, which given 2 more turns I would have easily been able to do.  But those are the rules.  Matt would take a prize, I think Best General.  Would have been cool to take that twice, but best to get a loss in this day as I knew a perfect weekend was unlikely.



Saturday, May 3, 2014

Hobby Update - Little Off Site

Off site at my local game store. 


Warpstone chunck for eyes. 


Side shot. 


Trimmed piece from cannon kit times 2 ready for pinning to be added to the frame. 


Little plastic card to go on the end. 


Frame pieces added. 

Some more bits i pulled from my collection. Thats parts from skaven cannon, dark eldar raider and chaos marine defiler. 

 
How the head will likely placed, attached to current missing beams. 

How the sholder joint will likely go on, or about. Fingers to fat. 

Need to go to the shop and get some thicker plastic card and thinner tubing for the legs. 

Thursday, May 1, 2014

Hobby Update - Attached

Ribs together and now with pins. Extended the tubing a little over the pin. 



Attached and drying. 


Few angles once dry. 



While drying started on the head. 

Attached and drying. Ill reinforce it another day. 


Tomorrow will be offsite. 

Adepticon – It’s How You Use It PM – Round 2 – Bill Robertson – Warriors of Chaos

Terrain:  All forests are mysterious.
Deployment: Battleline

Special Rules
Arcane Nexus:  The Winds of Magic are especially strong here.  When rolling for Winds of Magic, roll 3D6 instead of 2D6 and discard the lowest die.  Your opponent will gain 1 additional dispel dice than usual.

Bonus Points
+1 point for every captured enemy banner, up to a maximum of +3 points
+1 point for every challenge won, up to a maximum of +2 points.
(Plus 1-3-5 Points for 1-2-3 Terrain pieces under control.)



The List
Chaos Sorcerer, enchanted shield, obsidian amulet, Level 2, lore of fire

14 Chaos Warriors, musician, standard
5 Chaos Warhounds

5 Chaos Knights, full command, banner of swiftness, lances

3 Skullcrushers of Khorn

Magic
Bill picks up flaming sword and fireball.

Deployment
We line up nicely in the center of the table.

Bill gets the first turn.




Turn 1 – Warriors of Chaos
Bill starts his move up.  Very slow though.

A 9/7 magic phase has me dispelling a 3D fireball.



Turn 1 – Empire
I begin to circle towards his three units.  My steam tank kills a skullcrusher.



Turn 2 – Warriors of Chaos
He moves up strong, revealing the movement banner on his knights as they move to try to get a flank.

A 7/7 magic phase as me dispelling a 4D flaming sword on the crushers.  I allow the fire ball (by having thrown all dice at the flaming sword), but make my saves.



Turn 2 – Empire
My steam tank decides to misfire.  It takes 3 wounds and gives me 3 steam points.

Seeing myself about to get tag teamed and pinned in, I declare charges.  The chickens go into crushers and the knights into the unit.

The tank moves into the dogs, why not, right?

I roll a 4/4 magic phase.  He allows me a 2D reroll wound on my knights and dispels the 2D wardsave.

In the monstrous cavalry combat I do 2 wounds but take 4 back.  I hold.  Ouch… knew Chickens weren’t skull crushers, but I was a model up!  The steam tank smears the dogs.

In the big combat, my captain kills his wizard.  I lose a knight but kill enough to make him need snakes… which he rolls.

Luckily, but losing a chicken knight he knights no longer have a flank charge.



Turn 3 – Warriors of Chaos
Knights move around.  In the combat I kill his champion.  The warriors break and get run down.  The chickens then break and get run down.



Turn 3 – Empire
My knights book it, not wanting to get to fight both knights and 2 skull crushers.  My steam tank takes off a skull crusher.



Turn 4 – Warriors of Chaos
His knights charge the steam tank.  Last crusher, instead of going after my knights turns and books it to the far side of the table.  The chaos knights fail their fear test but still do 2 wounds.



Turn 4 – Empire
My units turn to chase after the solo crusher knowing they never really have a chance to catch it.  The steam tank misfires but doesn’t do anything.  The tank takes another wound in combat.


Turn 5 – Warriors of Chaos
Nothing happens this turn but the crusher moves.


Turn 5 – Empire
The steam tank misfires and kills a knight.  I move some more, really just to force the skullcrusher to move.


Turn 6 – Warriors of Chaos
Just more of nothing but the skull crusher moving.


Turn 6 – Empire
My steam tank doesn’t misfire, kills 3 knights.  He then fails his fear and I kill the last one.

Another basically uneventful game.  I’m thinking it’s the empire list at this point.  And steam tanks are dumb.  Wishing I could have been allowed to play my dark elves this event, as there is just so much more for me to do each turn.  This list has basically no movement (move forward and charge), no magic and just a cannon that only sometimes can shoot.  Even combat isn’t exciting as I just don’t roll 1s and the tank doesn’t die.  Don’t get how my friends or anyone can play this list on a grander scale.  At least the battle report went fast… more words in this complaint then in the turn summary.

I also think that with me being 5/0 for Adepticon I’m going to find myself with shit dice during the championships as I can’t be lucky enough to go 14/0 for the weekend.