Terrain: All forests are mysterious.
My
forest is a wildwood.
Deployment: Battleline
Special
Rules
Every
spell casting attempt is cast with irresistible force and miscast on any double
6 and any double of the number matching the game turn. Opponent may modify any miscast by 1 in
either direction.
Bonus
Points
+1 for
each enemy model/unit that can channel or generate power/dispel dice that is
destroyed at the end of the game to a maximum of +3 points.
(Plus 3
Points for Terrain)
The
List
Great
Unclean One, Level 4 wizard, lore of nurgle, greater gift, greater gift
Epidemius
Herald
of Nurgle, BSB, level 1 wizard, lore of nurgle, greater locus of fecundity
Hearld
of Nurgle, greater locus of fecundity
35
Plaguebearers of Nurgle, full command, gleaming pennant
19
Plague Bearers of Nurgle, full command
6
Beasts of Nurgle
2
Nurglings
2
Nurglings
Respect
for no skill cannons.
Magic
I
ask him at the beginning if he rolls for gifts before or after magic. The reason it matters is that Searing
doom doesn’t do anything to his army unless his greater daemon takes the 2+
armor save. We roll off, and it’s
decided that spells are decided first.
I want to kill that daemon, and armor saves without searing doom would
make that VERY hard.
I
take searing doom on my metal wizard with purple sun and spirit leech on my
death caster.
He
takes Miasma, curse of the leper, fleshy abundance and plague wind on the
daemon. Unlike the nurgle spells
on the game a few days before, these spells can defiantly touch me. The BSB picks up stream of corruption.
The
greater daemon ends up taking soul feeder and bale sword, giving him the
ability to heal and D3 wounds.
Deployment
Jason
bunkers his army in the left corner.
I think this was a great play, as it limited my ability to move around
and allowed him to react to me more directly as he kept me in front of him. Looking back he probably should have
done it in the other corner, as that would have left me moving through the
water as I moved around, versus in the open. But I still think it was a great idea. Spreading out his unit formations some
might have helped as well.
I
deployed in the center as I didn’t want to deal too much with the water.
The
swarms both went in the forest in my deployment zone.
I
vanguarded strong on the right, and in the center. The left just turned to face the swarms.
He
gets the first turn.
Turn
1 – Daemons of Chaos
Jason
starts by advancing up, keeping his beasts covering his back flank so I can’t
move around. Downside is he is
slow. The greater daemon does
strike out a little bit ahead to get into spell range.
The
forest does 1 wound to the swarm unit.
A
4/3 magic phase reduces his ward save.
A 4D plague win goes off as I fail my dispel. It kills 2 dark riders and 1 doom fire warlock. He gets a plague bearer added to the
larger unit.
Turn
1 – Dark Elves
I
charge the first swarm unit with just the extra dread lord. Going in with the unit would put me too
close for comfort with the beasts.
The
forest kills a sword model.
I
roll an awesome 2/1 magic phase and put a 2D soul blight onto the swarms.
All
my shooting manages 2 wounds on the greater daemon.
The
swarm loses but lives with 1 wound.
Turn
2 – Daemons of Chaos
With
the solo lord out of range there are no charges. I think I left him some max charges in the hopes he’d give
me some stand and shoot, but he doesn’t bite.
He
continues his advance, but opens up his left flank by moving the beasts towards
center. He starts to get bogged
down in the water. The greater
daemon again stays ahead.
A
9/8 magic phase sees no 6s. A 3D
curse of the lepper on my bunker lowers toughness by 1 on a failed dispel. A 3D plague wind at the unit fails to
cast.
I
kill the swarm.
Turn
2 – Dark Elves
I
move my bunker into the hole on the back edge.
Its
turn 2, and my magic phase will see a lot of 2s. I start with a 9/5 magic phase. I 2D irresistible soul blight on the greater daemon. I then 2D soulblight from the other
dark rider unit on the greater daemon.
I then 5D irresistible purple sun down his unit line. I only roll a 2, but still kill 8 plague
bearers. I get 3D back (12/5) and
lose 2 warlocks. I then 3D a doom
bolt at the greater daemon but its dispelled.
All
my shooting puts 3 more wounds on the greater daemon. He makes 12 5+ saves, so 12/15 on a 33% save. Massive.
Turn
3 – Daemons of Chaos
With
a really wounded greater daemon, Jason has the option to charge him into a bolt
thrower and pick up 2 wounds back with soul feeder. For some reason he doesn’t, I’m not sure why.
Jason
does dart the daemon to my deployment zone and begins to scramble with his
units as I get around him.
An
8/6 magic phase has me making a leadership test with a caster. I pass. A 3D curse of the leper is dispelled and I scroll the plague
wind. I’m hopeful I will kill the
greater daemon on the next turn with focused shooting and so don’t feel the
need to save it.
Turn
3 – Dark Elves
I
debate charging the greater daemon with my bunker. I may kill it but if I fail the charge I would get flanked
by the beasts. I decide to keep
playing it safe and don’t charge.
In
moving, my BSB takes a wound and lose a warlock thanks to the forest.
A
9/7 magic phase has me 3D irresistible soul blight on the greater daemon. I then 3D irresistible it again on the
daemon. I take 2 wounds, 1 on the
metal wizard and one doom fire warlock.
A 3D doom bolt on the greater daemon is dispelled.
The
first bolt thrower takes down the greater daemon. With my shooting out of position now, I’m only able to kill
3 plague bearers off the big unit and 1 off the small.
Turn
4 – Daemons of Chaos
The
last swarm unit tries to flank the doom fire warlocks but fails. He moves around a little. But has lost what control of the game
he had.
Turn
4 – Dark Elves
I
continue my dance.
I
roll a 10/6 magic phase. He
dispels my first 3D soul blight on the large plague bearer unit, but the second
3D spell goes. I then 4D doom
bolt, but only kill 1.
Shooting
kills 11 off the large unit.
Turn
5 – Daemons of Chaos
Still
trying to track me. He rolls
double 1s for his magic phase which does a wound to the swarms.
Turn
5 – Dark Elves
I
find that I can’t get out of the way in all cases.
9/4
magic phase sees the first 3D soulblight on small unit going off with the
second dispelled. A 3D doom bolt
on the large unit kills 5. My
shooting kills 12 off what was the larger unit.
Turn
6 – Daemons of Chaos
The
former larger unit fails a charge at a bolt thrower. The smaller unit does charge the character bunker, losing 1
to stand and shoot.
A
10 on the magic gives him +1 ward save… very well timed.
IN
combat, I kill the character and 10 plague bearers, leaving 5 to fight. He pops on the snakes test.
Turn
6 – Dark Elves
My
bunker flanks the former large unit.
An
11/6 magic phase sees 1 soul blight going off on the unit. In combat I kill everything remaining
but the two character who then die on the leadership test.
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