Seems
I didn’t write down his name and it wasn’t on the army list he gave me. A week after the game I couldn’t
remember his name.
Terrain: All forests are mysterious.
His
forest is fungal.
Deployment: Blood
& Glory
Special
Rules
Hidden
Mission, we both got Crossing the Line (general finish game in opponent’s
deployment zone.
Standard
victory conditions, not Blood & Glory
Bonus
Points
+3 for making
secret mission.
(Plus 3 Points for Terrain)
The
List
Sorcerer
Lord, Level 4, Mark/Lore/Disc of Tzeentch, Sword of Might, Enchanted Shield,
Dispel Scroll, Talisman of Preservation, Third Eye of Tzeentch, Flaming Breath
Exalted
Hero, Mark of Tzeentch, BSB, daemonic mount, armor of destiny, soul feeder,
shield
Exalted
Hero, Mark of Tzeentch, daemonic mount, dragonhelm, talisman of endurance,
potion of foolhardiness
Chaos
Chariot, mark of slannash
Chaos
Chariot, mark of slannash
Chaos
Chariot, mark of nurgle
Chaos
Chariot, mark of nurgle
Chaos
Chariot, mark of nurgle
5
Chaos warhounds
5
Chaos warhounds
Gorebeast
Chariot, mark of nurgle
5
Hellstriders of Slaanesh, musician, banner
3
Skullcrushers of Khorne, musician, banner, banner of eternal flame
3
Skullcrushers of Khorne, musician, banner, gleaming pennant
Well,
this was a list I knew I would see at the event but didn’t want to see across
the table from me. It’s not that
it can reach out and touch me as it really can’t, but it is VERY hard from me
to get points off this unit and the chariots really allow it to cover a lot of
angles. I also made a huge
mistake. I saw that blood &
glory in the deployment type and didn’t see the win conditions were 100 points
and that there was no bonus for breaking.
As such, I approached this mission completely wrong. I really needed to read the missions
more carefully, as this was the second time the weekend I messed up the
missions.
Magic
I
took doom and darkness and spirit leech on my death caster and searing doom on
my metal caster.
His
general took Treason of Tzeentch, Pink Fire, Bolt of Change and Glean magic.
We
both got solid spells and have solid lists. Now to find out if not taking a level 4 will be the end of
me.
Deployment
My
opponent bunkered sort of in the left corner, layering his army in a way that
made me glad I wasn’t playing with flyers. He put the dogs on the back edge, which confused me when
they could have at least covered angles or distracted me.
I
deployed bunker across from his army, a unit of dark riders to sneak up the
left flank and the rest center/right to start setting up shooting positions and
pull his army apart to make interior safe zones.
I
got the first turn.
Turn
1 – Dark Elves
I
start my turn by shooting the left dark rider unit all the way down the line to
begin to open up on the hellstriders (want that banner right, silly not reading
mission). Also has the benefit of
making him think of turning units around, which disrupts angle coverage.
A
6/5 magic phase has me drawing his scroll with a 6D big searing doom on the
right skull crusher unit.
The
BTs do a wound to a skull crusher and a chariot but my strength 3 shooting just
can’t get through the high toughness and good armor saves.
Turn
1 – Warriors of Chaos
The
warriors advance. The hellstriders
move to the corner to try to get a charge on my dark riders.
A
6/4 magic phase has me allowing a 2D treason on my big bunker. I couldn’t figure out how he would get
the panic test outside of the magic phase. He did pick up a die with a 6 thought (7/4). A 5D pink fire gets its double 6s but
doesn’t hit the dark riders (over shoots). Nothing happens from the miscast thanks to the sill 3++
rerolling 1s.
Turn
2 – Dark Elves
My
death start charges a chariot with the hopes of over running into the
skullcruchers, killing them on his turn and running away – still being silly
and hunting banners. I make it in,
surprised he didn’t flee (probably because he didn’t care about the banners!).
While
moving around I do lose 2 dark riders to the forest.
A
7/4 magic phase has me 6D SB onto the chariot, which he fails to dispel. I then 1D plus power stone to searing
doom and kill a chariot. He passes
panics.
In
shooting I kill another 3 more hellstriders.
In
combat I pop the chariot and over run into the Skullcrushers.
Turn
2 – Warriors of Chaos
I
start his turn my using both my potions in the skullcrusher combat.
His
army turns around to face my death star.
A
9/5 magic phase has him only really having treason to cast, but he doesn’t.
I
kill 2 skullcrushers, losing only my champion. He breaks and the last model, the banner, kills himself.
Turn
3 – Dark Elves
This
is the time I figure out that we aren’t playing for banners, well right after I
move. I’m not really sure what I
was thinking this turn, but my movement was a huge mistake. For some reason, I don’t just swing my
bunker back to my side of the table through his units. Instead I move to his board edge and
turn around, drawing the possible charges from more than one unit. Moving back would have seen some
charges but not nearly as many I think. I don’t know what I was thinking as its been 3 weeks. Anyways, stupid choice.
My
dark rider unit in the forest fails its stupidity test.
I
roll a 5/4 magic phase. A 5D big
searing doom fails.
In
shooting I kill the hellstriders and shoot everything at the BSB in the hopes
of killing him before he charges my bunker. I manage 1 wound through the 1+ armor and 3+ non-rerolling
wardsave.
Turn
3 – Warriors of Chaos
The
chariot, general and non-BSB hero charges my bunker. I put 2 wounds on the chariot from the stand and shoot. They all make it in. Yuck.
A
7/7 magic phase sees him rolling 6D and irresistibly casting treason on my
bunker dropping their leadership to 5 due to the horses and no BSB use. The miscast takes a wizard level and
the spell, but the damage is done.
Impact
kills 6 doom fire warlocks, sealing my loss in the combat. My general does 1 wound to his hero and
I kill the chariot. His general
uses the breath weapon but only does 1 wound to a master. I lose combat and don’t make the leadership
5 test. My unit runs off the table
and he reforms.
That
was 1300 points dead. The unit did
kill a unit of skull crushers and 2 chariots, so I’m really only down 800
points for the unit. I’ve already
killed another chariot and the hellstriders so this loss puts me about 600
points down. However, it has cost
me most of my ability to take on the high T, great armor saves.
Turn
4 – Dark Elves
Im
casting around, trying to figure out how I’m going to pick up the points I need
to come back. I spot a unit of
dark riders able to charge the dogs and declare it, hoping to pick up the
points quickly and move on versus shooting him and risking him making his
leadership. I lose a dark rider
for the forest.
I
also see that my dark riders have a charge on the rear of the BSB, which was
still turned around from facing my death star but hadn’t been in the combat and
so couldn’t reform afterwards. At
WaaaghPACA, I recalled Mike Gerold had always been super careful not to allow
my reevers to get a flank on his BSB, equipped the same but also having the
reroll on the ward save. At the
time I thought he was crazy, but I was down 600 points, and if Mike says it’s a
good play than I should at least try it – never before had the chance. So I do, declaring the charge on the
rear of the BSB with a unit of dark riders.
I
roll an 8/5 magic phase. I 4D doom
bolt on a chariot doing 3 wounds.
I 4D doom and darkness on the BSB, which is dispelled.
All
my shooting doesn’t do jack including missing with all 3 BTs.
In
combat I manage to actually do a wound to the BSB, putting him at 1 wound. I lose 3 dark riders for my
trouble. The BSB then fails his
test to hold and kills himself. I
over run into the flank of the general.
We are both left baffled by what we just saw happen, but I’m happy as
that’s another 300 points.
Oh,
and I kill the dogs.
Turn
4 – Warriors of Chaos
I’m
not even sure he moved anything, and if he didn’t it wasn’t much. He skipped magic, left with kill spells
that weren’t usable.
In
combat neither side manages to wound, and he holds down 3 (banner, flank and
charge). He fails to reform
though.
Turn
5 – Dark Elves
My
turn 5 and I’m still just moving around.
A
7/6 magic phase has a 3D doombolt failing and a 4D DND dispelled.
My
shooting again does nothing.
In
combat I lose 2 dark riders which causes a tie. I win by musician and he holds and reforms.
Turn
5 – Warriors of Chaos
His
exalted hero joins the combat.
Together they kill the dark riders off.
Turn
6 – Dark Elves
I
figure I’m already losing and charge another unit of dark riders into the flank
of the general.
A
10/5 magic phase has me 6D large searing doom irresistibly on the crushers but
only get 4 wounds. I lose a doom
fire warlock and put a wound on each of my wizards. I also lose 2 power dice (8/5). A 2D DND is dispelled.
The
BTs do 2 wounds to a chariot.
In
combat I still can’t wound and lose 1.
He holds but again fails to reform.
Turn
6 – Warriors of Chaos
Not
much left to do, we just move onto combat. The general kills another dark rider, but still loses combat
by 1, fails his charge and gets run down finishing the swing of the game back
to me and giving me a win.
Gotta
say, deserved to lose that game, but glad to see that I was able to pull it out
without my 1300 point death star crutch.
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