Friday, February 21, 2014
Hobby Update - Legs!
Got the first unit done. Many of them will need me to go back and add some fur where the leggings are gapping, or just fill in around the bottom. But im happy and it wasnt as hard as I feared.
Thursday, February 20, 2014
WaaaghPACA! – Round 3 – Chris Walker – Warriors of Chaos
Chris and I have crossed paths before, though I have no idea
where. Maybe if I looked back in
my blog I’d find that we’d played before.
This game was in the back room, where there were only 3 tables. I was in this room the previous year
for the same mission. This way
everyone gets to hear me sing, yuck (my singing, not them hearing it).
Deployment: Blood and Glory
In addition, the
player with the least facial hair deploys first and the game ends should either
army reach the breaking point of 2.
Man of Intrigue: Remember the fortitude generation listed
above. A wizard in the MoI unit
may enhance a cast or dispel by singing during the roll (enhanced changes all
rolls of 1 to 6, which can cause irresistible force, roll twice and apply both
results). Singing must be 15
seconds or more and cannot be used on bound spells. Should you have no wizard, the MoI’s unit can cast a
signature spell from any of the 8 lores as if a level 1 wizard, but must sing
to cast it and any irresistible force causes the unit to take d6, S10 its
instead of miscasting.
Scenario Points:
4
Points – Your opponent’s fortitude was broken
3
points – Win by 100 points
2
Points – Tie (within 100 points)
1
point – Lost by more than 100 points
0
points – You were broken
Objective (1 point): Sing exactly three times.
The List
Daemon Prince, Daemonic Flight, Level 4, Mark of Nurgle, Lore of Death,
Warrior Bane, Charmed Shield, Dragonbane Gem, Soul Feeder, Scaled Skin
Exalted Hero, Mark/Disc/Third Eye of Tzeentch, BSB, Enchanted Shield,
Talisman of Preservation
Chaos Chariot
Chaos Chariot
15 Warriors, mark of khorn, musician, banner, banner of rage (MoI)
5 Marauder Horseman, Mark of Slaanesh, musician, banner
4 Chaos Trolls
Hellcannon
3 Skullcrushers, musician, banner, ensorcelled weapons
Chris’s list has the same problem mine did. With our only caster unable to go into our MoI unit, the
only way we could score the bonus point was to have our caster die. I offered pre-game to let him kill my
wizard (but not the dragon) in exchange for him allowing me to kill his Prince
so that we could both score. He
didn’t seem to interested and I can’t say I’d blame him. I knew I needed to get into the
warriors and take out that fortitude, and somehow figure out how to kill either
the daemon price or the Skullcrushers (which I now knew was possible).
Also, since this was going to be a fortitude mission I knew that I
needed to focus. I wasn’t really
worried about killing the warriors, but that BSB, Prince and Skullcrushers were
going to give me problems. I
didn’t manage to kill Skullcrushers before, but I wasn’t positive I could do it
again – and not with a daemon prince waiting to counter charge. I decided first priority would be the
warriors (and marauders of course) and that I would keep in mind fortuitous
charges at the skullcrushers and BSB.
Magic
I took fireball and flaming sword.
Chris took Spirit Leech, Caress, Soul Blight and Doom and Darkness on
his level 4.
Deployment
I went with my normal spread deployment on the fast cavalry. I weighted the phoenix sort of on the
left as they were across from my primary target of the warriors. The dragon played the other side of the
building to give him a second direction to look.
Chris played right in the center with only a little bit of chaff on the
left flank. He put his trolls in
front of his warriors.
Turn 1 – Warriors of Chaos
Chis surprised me in the beginning by just marching up 12” with his
trolls and 8” with his warriors.
Defiantly asking me to charge the trolls and overrun into the warriors. I wasn’t really sure what to
think. The prince and the chariots
were defiantly lining up for the counter charge should I take it. Those warriors were a must have for me
though, as they were worth 3 fortitude on their own.
Chris starts out with a 11/6 magic phase, and I know I’m in for a
painful game. A 3D caress is
allowed on a phoenix and doesn’t do anything. A 4D Doom and Darkness is dispelled. A 2D irresistible forced spirit leech
on a phoenix also does nothing and the miscast just takes the rest of the dice.
The hellcannon hits the right most phoenix and does 4 wounds.
Turn 1 – High Elves
My turn and I’m back to the dilemma of what to do with the
warriors. His spacing doesn’t allow
me to fly over the trolls and the warriors, so I’m forced to either move around
and effectively do nothing try to take the warriors head on. Due to my only having to risk 2
fortitude in a chance to take 3 I decide to go for it. I do make a mistake here. What I should have done was charged 1
phoenix into the warriors to gain a second combat, but what I do is charge all
three into the trolls. Maybe at
the time I considered it and decided the distance was too great, I can’t recall
(24” automatically apart + 3-4” inches he deployed back -8” he moved forward
means the warrior unit was probably 20ish inches away from phoenix).
I also try a long bomb by a reaver unit in the flank of a chariot. I need a 12, but making it will lock
the chariot out of the counter charge and the 5 pack wasn’t going to do
anything else that turn but move.
The phoenixes all make it, but the reaver doesn’t.
I roll a 10/6 magic phase and thankfully get the 4+ wardsave as its
going to be a rough game turn’s worth of combat. I start with a 4D flaming sword onto reavers, which he
allows and a 6D fireball which is dispelled.
In shooting I knock off the Prince’s charmed shield.
In combat my general only manages to do 1 wound, but then the phoenix
do 6 wounds. the trolls knock off
my charmed shield and then get over run (with three phoenix overrunning into
the warriors).
Turn 2 – Warriors of Chaos
Chris goes in with both chariots, but the one of the left fails. He doesn’t go in with the Daemon
Prince, probably because the right phoenix only has 1 wound left and he doesn’t
want to reduce his magic.
An 11/6 magic phase justifies keeping the Prince free. He starts with a 3D caress on the
dragon rider, which I allow. He
does 4 hits and 2 wounds and kills my caster. I sort of let this go off because I was looking for my
wizard to die. He wasn’t worth any
points, and I still had the dragon.
What I wanted was to open my MoI unit to the mission and allow me to
sing to cast signature spells and earn my +1 point. What I didn’t expect was for the dragon to then fail its
leadership and then roll unbreakable (and unable to move). Not happy. A 4D spirit leech is then dispelled and a 4D bubble soulblight
fails.
The right phoenix dies to impact hits. I then only kill 6 warriors and he holds on steadfast.
Turn 2 – High Elves
On the left I have two units of reavers tag team a chariot.
A magic phase of 8/4 has me 6D iceshard blizzard onto the
warriors. It is dispelled. I sang “We didn’t start the fire…” by I
think REM.
Shooting kills 1 of the fast cavalry.
In combat I wound and then chase down the chariot. My general kills a warrior, the
phoenixes only kill 1. Each
phoenix takes a wound and then I thunderstomp the unit to death.
Turn 3 – Warriors of Chaos
Left hanging back killing the warriors on my own turn, Chris goes in
for the counter charges. The
Skullcrushers charge my general.
The last chariot and the Daemon Prince both charge the other phoenix but
I flee to safety. The chariot
redirects to my general. The
marauder unit charges my MoI unit, and I flee.
A 7/5 magic phase sees a 3D irresistible soul blight on my
general. The miscast wounds the
prince and takes 2 dice. A 2D Doom
and Darkness on the fleeing phoenix is dispelled.
Impact hits kill my rider (sad, now he can’t come back). The phoenix is killed before getting to
swing.
With 2 phoenix currently down I’m now 3/6 for come back.
Turn 3 – High Elves
My turn 3 and I’m hurting.
Thankfully, both of my fleeing units rally.
I sing my opponent happy birthday on a 5/4 magic phase and chuck all 5D
at searing doom. He dispels it.
I kill 1 marauder and put a wound on the last chariot during
shooting. I waste my breath weapon
due to the hellcannon being in range and the monster table forcing me to use
it.
Both Phoenix come back to life, the normal phoenix at full wounds and
the general’s with 3. Now 5/6 for
come back. Doesn’t recover me any
fortitude though since the rider died before the mount.
Turn 4 – Warriors of Chaos
The hell cannon, which you may have noticed hadn’t been shooting,
charges my dragon. I don’t get
this play. The dragon couldn’t
move and the cannon could have been trying to take out reavers, which had my
fortitude. A chariot charges
reavers – I didn’t see this coming, because I didn’t see the hellcannon
charging, so I guess I understand the WHY it charged, just not the why it moved
up for 2 turns to be in the position to charge. So I hold with the reavers, even though it means he will
likely overrun into another. He
was still close enough to redirect so I didn’t want to flee both off the
table. Getting a turn may give me
a chance to save myself. The
crushers hit a phoenix.
A 6/4 magic phase has him3D Spirit leech to kill a reaver. I dispel caress on another.
The chariot blows through and goes into the other. The phoenix takes 2 wounds and
dies. The dragon does a wound to
tie the combat.
At the end of the turn the Phoenix comes back with 3 wounds to make me
6/7.
Turn 4 – High Elves
A phoenix charges the marauders in the rear, yay coming back! I move around but don’t do much.
A 5/3 magic phase has me singing Smashing Pumpkins for a 5D Iceshard on
the chariot, which he dispels.
Phoenix kills 2 marauders and the unit. The chariot kills the dark riders and the cannon and dragon
do nothing to each other.
Turn 5 – Warriors of Chaos
No charges, little movement.
A 7/5 magic phase has him throw two kills spells on a solo banner. I dispel the first but the second gets
through and kills the rider breaking me.
A great game. Crazy that
all three phoenix comes back. If
this had been a game for points I would have been up, but alas it wasn’t. This is my fourth game with High Elves
and only my first loss, so I was pleasantly surprised. My goal going in was 2 wins, 2 losses
and a draw (which is lower than my normal 3/2 goal). I knew I was now out of anything (and probably was by not
getting a 5 on round 1), but with the soft scores being so key, I knew I could
easily place high – except that I still expected to lose 2 more games.
Sadly, I didn’t get to kill the daemon prince, and so Chris was only
able to score a 4. Though, if I
had killed the prince I would have won so I guess Chris was ok with that.
Wednesday, February 19, 2014
Hobby Update - back on track
Chicken knights done but for the missing shields. That was the plan for tonight.
Tomorrow, I think I will start the bolt thrower. Well, the platform… something simple I think.
Tuesday, February 18, 2014
Hobby Update - 2 day miracle
Miricle is that I got stuff done 2 days in a row.
Got both of my orders done, bits and foam.
For some reason I was especially exhausted. I kept putting feet on the wrong side.
Second unit mounted up and Im now ready for green stuffing.
Monday, February 17, 2014
Hobby Update - The Return
So as you've probably already realized I have been very bad and havent hobbied in the last three days. Fortunately I have the day off so I am going to be able to get a good amount done, I hope. The goal is to catch up on everything that I've missed over the last three days and hopefully get started on the plague monks mounting. I really need to get these guys done so that I can get working on the green stuff, as I still need to figure out I'm going to do it.
Wings on
Casters mounted with a very nice background.
Legs
Mmm… movement trays
My desk was getting cluttered so I decided to get the trays done earlier in the process to keep things more organized. Blank spaces are for those characters.
Switched around the order and added the cork. The order of the wolves will be finalized later in the process due to the cloth possibly taking enough space to factor in.
Test look for riders. Its between more monks or stormvermin. Leaning towards stormvermin. Will be easier and I think makes more sense for chicken knights.
And a units worth of plague monks ready to go onto the wolves.
First unit mounted up
Went back and worked on the green stuff on the bugs. When I first did it i hadnt finished all the details because i wasnt sure where i was going to put the legs. Now that the legs are set I went back and filled in some more of the gaps. i also added a layer over the wing bulbs as I didnt like how the joint fit together.
Goal for the next three days:
1. Mount last 8 monk riders
2. Mount, arm and head stormvermin
3. Figure out what third bolt thrower will be
4. Bits order
5. Foam order, going to have to be pluck.
Friday i got a friend who has agreed to show me the cloth ropes.
Contest of Champions – Round 1 Recap
Well, I think the event ran very smoothly. We started early, every round started on time and we were
only 10 minutes late on the final scores – mostly because we had a traffic jam
of people at the top and needed to actually go down to the 4th
person for best general, and then only have a tiebreaker to determine that.
So congratulations to our winners:
Overall: Joe Finlayson,
playing High Elves (and reader)
Sportsman: Jeff James
General: Mike Carbone
Appearance: Sean Smaker
Player’s Choice: Micah Pierce
Wooden Spoon: Troy Perez
Most of those names should look familiar, as I think all but Jeff has
been on the other end of a battle report at least once.
At Great Escape Games, we don’t have the same person winning more than
one award, so I also want to acknowledge that Joe was top General. The second place General was Jeff, who
took Sportsmanship. The third best
General was Sean, who took Appearance which left the prize going to Mike, but
only after a tiebreaker to beat out Greg Barret. Jeff won sportsman ship only on the second tiebreaker to top
Jesse Cuccia. The other awards
were easily taken by Sean, Micah and Troy. Congrats.
The final standings are:
Player
|
Club
|
Army
|
Overall
|
Sports
|
General
|
Paint Award
|
Player's Choice
|
Wooden Spoon
|
Redding Gamers
|
High Elf
|
108
|
32
|
52
|
26
|
0
|
57
|
|
Sean Smaker
|
Guns N' Warpstone
|
Lizardman
|
103
|
37
|
42
|
32
|
3
|
47
|
Greg Barrett
|
Guns N' Warpstone
|
Empire
|
98
|
34
|
40
|
27
|
2
|
45
|
Jeff James
|
N/A
|
High Elf
|
98
|
38
|
42
|
18
|
0
|
27
|
Van Nguyen
|
Guns N' Warpstone
|
Ogre Kingdom
|
92
|
35
|
35
|
15
|
2
|
35
|
Zach Brooks
|
Guns N' Warpstone
|
Bretonnia
|
92
|
36
|
35
|
13
|
1
|
35
|
Doc Glenboski
|
Powers of the North
|
Orcs and Goblins
|
89
|
36
|
31
|
23
|
0
|
31
|
Mike Carbone
|
Min Max
|
Dwarf
|
86
|
37
|
40
|
6
|
0
|
35
|
John Lee
|
Bizarro Hammer
|
Vampire
|
85
|
35
|
29
|
21
|
0
|
29
|
Darrell Grigsby
|
Min Max
|
Orcs and Goblins
|
84
|
35
|
30
|
19
|
0
|
30
|
Jesse Cuccia
|
Rogue
|
Bretonnia
|
79
|
38
|
19
|
16
|
1
|
19
|
Troy Perez
|
Guns N' Warpstone
|
Warrors of Chaos
|
79
|
36
|
22
|
12
|
2
|
7
|
Paul Kuehnert
|
Bizarro Hammer
|
Ogre Kingdom
|
77
|
37
|
36
|
0
|
0
|
31
|
Rhett Ussery
|
Rogue
|
Bretonnia
|
76
|
31
|
38
|
5
|
0
|
23
|
Steve Fox
|
Powers of the North
|
Warrors of Chaos
|
75
|
35
|
19
|
22
|
0
|
24
|
Drew Seagle
|
Minions of Mayhem
|
Warrors of Chaos
|
73
|
37
|
27
|
7
|
0
|
27
|
Henry Griep
|
Min Max
|
Chaos Dwarf
|
69
|
32
|
14
|
25
|
2
|
29
|
April Hall
|
Minions of Mayhem
|
Daemons of Chaos
|
66
|
34
|
27
|
1
|
0
|
32
|
Nick Adams
|
Bizarro Hammer
|
Warrors of Chaos
|
63
|
35
|
12
|
12
|
0
|
17
|
Micah Pierce
|
Min Max
|
High Elf
|
60
|
37
|
19
|
0
|
7
|
19
|
Only a 20 person turn out, which was disappointing, but it did seem
some of the Modesto guys who usually come up, instead went to Las Vegas Open
(where I hear they only had 24 on the fantasy side).
Based on my running of the event, I have now retooled my excel sheet to
more easily include sorting and tiebreakers. Basically, I just automated it all so that I just have to
click buttons and enter data and not actually have to think of which fields I
need. Made things very smooth last
time, and now without having to do all the sorting each time, should make it
even smoother. I still haven’t
figured out a good way to automate the pairings, so I will have to be careful
not to pair people with those they have already played. Easy enough with 20 people, but I would
want an upgrade before going to 60 and 5 rounds.
At Great Escape Games there is also a prize for the yearly winner, based only on Overall score. I have already set up a page to keep track of that, and will
start to include it after the April event. I was also thinking of entering the event into RankingsHQ,
and had already created the event.
I’m reconsidering now that he is again asking money from players. I have no problem with him getting paid
through sponsorship (where every player gets in), but feel that charging
individuals for entry invalidates that system as players drop out. So if he wants to charge, that’s his
business and he can, but I think I will be choosing not to support it by
uploading scores.
Now back to your regularly scheduled Waaaph!PACA battle reports and
hobby updates… so behind on Adepticon.
Note: I did include
comment space on the after game/event sheets. I however went to have a meeting with the store owner to
review and that turned into him taking them and being too busy, so I can’t yet
go over the feedback and therefore have no changes to make at this point. I expect they will mostly be mission
comments which I will try to keep in mind as I develop future missions.
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