Showing posts with label skaven. Show all posts
Showing posts with label skaven. Show all posts

Friday, October 10, 2014

What If – Suicide Skaven

Grey Seer, General, 4x Spells of Plague, Power Stone, 3x Warpstone Tokens
Grey Seer, 4x Spells of Ruin, Warp Energy Condenser, 4x Warpstone Tokens

Chieftain, BSB, Crown of Command, Shield
Assassin, Weeping Blade, Potion of Strength
Assassin, Blade of Corruption, Other Trickster’s Shard

100 Slaves, musician, spears
100 Slaves, musician, spears
100 Slaves, musician, spears
99 Slaves, musician, spears
99 Slaves, musician, spears
16 Night Runners, Warp-grinder


That’s it.  520 models at 2500 points and everything has a good chance of killing itself.

Combined the Grey Seers have 9-13 warpstone tokens, plus the power stone.  The Condenser should produce 2 extra power dice in the game, which beats the extra warpstone token.  Basically, I can roll a 12 dice magic phase and then extra dice an entire magic phase since I will have at a minimum 11 and at a maximum 15 extra dice.  This is defiantly a closed list event list.

Anyways, the Seers have a good chance of killing themselves, either by taking token wounds with no saves or just because throwing that many dice will see them miscasting a lot.  As the seers are going into the slaves, just losing a combat can kill them as well.  The chieftain would die when his unit fled just due to being a BSB, but the slaves will also kill him…wonder which happens first, lol.  The night runners can be killed by the grinder, as can the assassins if they go into the unit.  Heck, the grinder dies just for walking too far away from the night runners.

Overall, it’s just a list of lol.  I actually think I have the models for it, though I know I don’t have a second painted Seer – but I have a model that can be painted (well, like 3 models, who am I kidding?).  But with unit fillers I’m pretty sure I can field 398 slaves and have the front ranks have a good number of spears in them.  Would need to make 2 more trays though.  Aren’t any closed list events at 2500 in California though.  Maybe I’ll just take it down on a Friday for some fun once this remodel/baby thing gets worked out.

I actually think there are some matchups this army can win, elves without monsters being one of them.  Being able to double 13th plus plague and other spells every turn gives it a good shot… maybe drop a stone and the condenser for power scroll?  Also considering dropping a whole unit of slaves for some engineers with magic items for some skitterleap suicide fun – doom rocket and brass orb.  Still fits the theme.  That list might look like:


Grey Seer, General, 4x Spells of Plague, Power Stone, 3x Warpstone Tokens
Grey Seer, 4x Spells of Ruin, Power Scroll, 3x Warpstone Tokens

Chieftain, BSB
Assassin, Weeping Blade, Potion of Strength
Assassin, Blade of Corruption, Other Trickster’s Shard
Engineer, Level 1, Forbidden Rod
Engineer, Brass Orb
Engineer, Doom Rocket

100 Slaves, musician, spears
100 Slaves, musician, spears
100 Slaves, musician, spears
19 Night Runners, Warp-grinder

9 Gutter Runners, slings poison
8 Gutter Runners, slings poison


This list still has 306 points in gutter runners that could be another unit of 100 slaves plus change.  Maxed on characters though.  I defiantly have this without unit fillers.

I like the second list better… maybe I’ll take it [or took it?] as the Ringer list to Celesticon.


Thoughts?

Friday, October 3, 2014

Destroying Another Model



Before choppy-choppy

After choppy-choppy

How Im thinking the legs will be reposed. Need to get something to redo that ball joint. 

Saturday, September 27, 2014

Infernal Zoo - The List

Its time for some Monster smashing again.  This year I managed to convince the TO to allow limited special characters, those who are truly monster themed.  This allowed me to drop my triple brood horror of the past few years and bust out the Rat Ogre horde... which I haven't really played since 2011.  Its truly a horrible list.  To top it off, I decided to take a Vermin Lord as my monster contingent as this would give me the excuse I needed to paint one.  I'm super happy with how he turned out.


Warlord, GENERAL, Rat Ogre Bonebreaker, The Fellbade

Thrott the Unclean


Plague Priest, Great Pox Rat, Level 2 Wizard, Flail, Poisoned Attacks, Dispel Scroll


16 Rat Ogres, Master-Bred Rat Ogre, Squeel Gnawtooth, 4x Packmasters
5 Giant Rats, Packmaster
5 Giant Rats, Packmaster


Hell Pit Abomination
Hell Pit Abomination


Vermin Lord, 3x Plague, 1x Ruin



Simple list, no tricks.  Just shout Rawwg! and move forward.  I have 1400+ points in a  unit that has to over run.  Games will likely go - I charge chaff, get flanked and die.  But those games will go fast and will involve lots of dice, so fun.

Friday, September 19, 2014

Friday Hobby Day

Super inefficient today in the hobby but still managed to get some stuff done. 


Vermin lord got grass and is ready for infernal zoo. 


Really happy with how the white fur turned out. 

Finished putting segments on the characters. 


Put arms on the rest of the troops. I expect I will have to redo some arms to make the shoulder pads fit properly. 

Saturday, September 6, 2014

Awesome Hobby Evening

Managed to get out to the shop tonight and scored 6 hours of painting time. Despite the migraine and nausea the evening was a total blast. I took my all spray white Vermin Lord and managed to get everything done but the base (and the two little rats on the base). 








I know he wont be winning me any painting awards, but Im super happu with how he turned out. This guy has been sitting on my To Paint shelf for years. Im totallu going to be ready for the Infernal Zoo. Who knows, I might even get a practice game in now that my list will be done. 

I hope to squeeze out the rest of the work (maybe 2 hours) this weekend. Monday its back to Blood Angels infantry. 

Thursday, September 4, 2014

Vermin Lord for the Vermin Lord

Infernal Zoo is coming up. This year they changed the rules a little and Ive decided to run a Vermin Lord instead of my double Brood Horrors. 

My converted Lord had been assembled a long time ago but had never seen paint. So I sprayed him and discovered a bunch of mold lines I had missed. I then took him to work and cleaned him up. 





And of course I worked on the Stormvermin some more, working to assemble the last 3 bodies. These guys got a little trim to fold the legs back. They will be given some future conversions to fix the fact that they can no longer stand as posed. 





Sunday, January 12, 2014

December Fantasy Contest of Champions – Round 3 – Micah Pierce – High Elves

The Mission: Party Crashers!
Bugmans XXXXXXX: Place an objective in center of table.  Objective can be picked up at the beginning of your turn by a unit in base contact.  On a 1-3 instead of picking it up the unit drinks, gaining +1S and losing -1I until the start of your next turn.  On a 4+ the cask is picked up.  The cast provides a +1 combat resolution and gives the unit devastating charge.  If the unit is required to flee, it drops the cask touching the front rank.

Bonus Objectives
Controlling the cast provides an additional 200 victory points.


Master of Challenges: Each time a challenge is won, an additional 50 victory points is earned.



The List
Prince, Star Dragon, Lance, heavy armor, charmed shield, ring of khaine, talisman of preservation

Noble, BSB, Barded Horse, Dragon Armor, Lance, Potion of Strength, Enchanted Shield, Dawnstone
Mage, Level 2, Lore of Shadow, Elven Steed, Dispel Scroll
Dragon Mage, Level 2, Dragon Armor, Golden Crown of Altazar, Iron Curse Icon, Warrior Bane

14 Silver Helms, shields, full command
5 Silver Helms, shields
5 Reavers, Bows, Musician
5 Reavers, Bows, Musician
5 Reavers, Musician

10 Dragon Princes, full command, banner of world dragon, star lance
10 Dragon Princes, full command
Tiranoc Chariot
Tiranoc Chariot

Magic
Without rolling Micah just took his 2 default spells for the fire wizard, flaming sword and fireball.  His shadow wizard rolled Miasma and withering.


I rolled Warplighteing and Cracks Call on my Level 2 and Skitterleap, Wither, Vermintide and Bless with Filth on my Seer.  I also picked up 2 tokens.  Another game of crapy spells.  I miss the days where I ran 3P/1R with a Level 2 Plague caster… oh the days.



Deployment
Micah started out by separating the reavers on the middle and center.  Then the silverhelms went on the left and the dragon princes center and right.  The two dragons held back in the center.  The chariots were separated, one on each flank.

For my deployment I put the stormvermin on the left of both units of slaves.  I wanted a nice big buffer between all my magic weapons and the banner of the world dragon.  My chaff then went everywhere.  As Micah was also smart enough to limit my scouting, I put my gutter runners around the middle.

I again put my assassins into the stormvermin and Micah gets the first turn.

Turn 1 – High Elves
Micah moves up strong, but pulls the dragons back, fearful of the gutter runners.

A 3/2 magic phase has me dispelling an attempt at a 2D6 fireball.


I lose 1 gutter runner to his bow fire.



Turn 1 - Skaven
My turn and I move around some.

I roll a 9/5 magic phase.  I 2D bless with filth the center gutter runners, expecting a charge.  I then 3D warp lightening which is dispelled.  I then end as my spells are shit.


For shooting I put 2 wounds on left chariot, Kill 4 off of center reavers and kill 1 off of the small silverhelms.



Turn 2 – High Elves
Micah starts off by pressing his advantage of speed and making more than a few charges.  Reavers charge gutter runners, losing 2 to the stand and shoot.  A chariot joins the combat.  The BoWD Princes charge a rat dart.  Other Princes charge slaves.  The small silver helms charge the left gutter runners, losing 1 to stand and shoot.  the left chariot joins and I flee.  The silver helms redirect into center gutter runners and the chariot into a dart.  This chariot is the only one that fails.

Micah rolls a 10/5 magic phase.  I allow a 2D volans on a rat dart, which kills 2 rats and causes it to panic.  2D for a 2D6 fire ball goes on the doom flayer… it lives.  A 3D flaming sword is dispelled.  A 2D miasma is also dispelled.


On the right I lose 4 but kill 2 cav and get run down.  The dark dies blood.  I lose 11 slaves and the gutter runnes lose 3 and kill 1 silver helm.  Frustratingly the gutter runners actually hold, blocking in my stormvermin.



Turn 2 - Skaven
The night runners come on.

Its my turn and while the stormvermin are blocked in I do have some counter charges.  My slaves charge a reaver unit.  Rat dart does as well.  The doom flayer charges the dragon princes.  The night runners and their weapons team rears the center dragon princes.

1 dart rallies and the left gutter runners go off the table.

I roll a 5/3 magic phase and use 2 to re-poison the center gutter runners.


In combat the giant rats lose by musician and get run down.  The slaves kill their unit though.  The gutter runners kill another silver helm and the combat holds, keeping my stormvermin in the back.  The night runners lose 4, the slaves lose 5 and I kill 2 dragon princes.  I lose the combat and the night runners weapons teams.



Turn 3 – High Elves
BoWD charges the other unit of slaves.  The bitter unit of Silver Helms charges a rat dart.  The chariot charges an enginner, which flees and he fails his redirect.  Micah uses the corner of the weapons team to get the fire wizard into combat.

Micah rolls a 10/5 magic phase.  I allow a 3D flaming sword on the dragon princes to kill slaves.  I also allow a 2D ring to kill an engineer.  I then dispel a 2D miasma and a 3D withering.


The slaves lose 11 and kill another dragon prince.  The little Silver Helms unit draws with the gutter runners, still keeping the stormvermin pinned.  The other unit of Silver Helms kills their dart but the packmaster runs away.



Turn 3 - Skaven
I try to charge a chariot with a dart but fail.

I roll a mighty 3/1 magic phase and he scrolls my attempt at wither.  I use both my tokens on vermintide.  I take a wound from a token.  The vermintide does its job and knocks off the charmed shield.  It also kills an engineer and a reaver.  A second engineer doesn’t like his buddy’s death and runs off the table.


In combat I lose 10 more slaves, and he makes 5 saves.  I lose 12 in the other unit and he makes 3 more saves for a 15/15 turn.  In the center combat I kill the last silver helm, losing a gutter runner.



Turn 4 – High Elves
On the right the chariot charges a rat dart off the table and fails its redirect.  The other Chariot charges another rat dart.


Micah rolls a 12/6 magic phase and starts off with snake on the ring of khain.  He then irresistibly casts fireball, killing 1 stormvermin and losing 6 dice and ending the phase.



Turn 4 - Skaven
I use my potion of strength.

As the stormvermin was still blocked in, but I charge out with the weeping blade assassin.  I also charge with the gutter runners to make room.  Death to the Dragon Princes… I hope.

The night runners rally, and 3 darts run off the table.

I roll an 8/6 magic phase.  I 3D wither on dragon princes, he dispels.  I 3D bless with filth on stormvermin and he fails to dispel.  I 2D skitter but roll snakes.

In combat I lose 8 slaves but kill a dragon prince on the BoWD unit.  I also lose 3 gutter runners and kill 3 dragon princes in the other combat.


The fellblade gives a little love to my warlord.


Turn 5 – High Elves
Game coming to the end due to time so here comes the gang b***.  He puts much into the stormvermin now that they are finally clear.  The big unit of knights go into the front to pin may of the characters.  A dragon then goes into both the rear and side.  Also a chariot comes in on the left flank, leaving me surrounded.  The right chariot goes into slaves.  They all make it.

Micah rolls a 10/6 magic phase.  He starts with a 3D flaming sword, which scroll.  I then dispel a 5D withering and a 2D miasma on weapon skill.

With his dang ASF Micah kills my fellblade, and assassin.  I kill his level 2 caster.  He also puts a wound on each engineer.  I put a wound on the fire dragon and kill the chariot.  I hold with 8 stormvermin and 4 characters left.

Judge came by during the combat and told us I didn’t get my turn, so it ended there with a minor loss.  He would have cleared the board probably in later turns.  I knew high elves would be a hard match as they would prevent my weak characters from getting to fight before dying and BoWD owns my face.

Thursday, January 9, 2014

December Fantasy Contest of Champions – Round 2 – Doc Glenboski – Warriors of Chaos

The Mission: Bad Mood Pass:
All magic users can use 1 Mad Cap mushroom per turn to boost the casting of a spell – declare before you roll the dice to cast.  If you take a nibble, add 1 to your score.  If you take a bite, add 2.  If you swallow an entire mushroom, add 3!  After you resolve the spell, roll a single die – if you roll equal to or less than the amount the mushroom added, you take a wound with no saves of any kind allowed.


Bonus Objectives


None


The List
Daemon Prince, Mark of Nurgle, Level 4 Wizard, Lore of Death, Chaos Armor, Daemonic Flight, Sword of Striking, Charmed Shield, Dragonbane Gem, Scaled Skin, Flaming Breath, Chaos Familiar

Exalted Hero, Mark/Disc of Tzeentch, BSB, Enchanted Shield, Talisman of Preservation
Sorcerer, Mark of Slannash, Level 2 Wizard, Lore of Shadow, Warrior Bane, Dragonhelm, Potion of Speed

Chaos Chariot, Mark of Khorn
Chaos Chariot, Mark of Khorn
Chaos Chariot, Mark of Khorn
5 Marauder Horseman, Musician, Banner, Flail
5 Marauder Horseman, Musician, Banner, Flail
23 Chaos Warriors, Mark of Slannash, Full command

3 Dragon Ogres, halbred
3 Dragon Ogres, halbred
3 Dragon Ogres, halbred

Dragon Ogre Shaggoth, great weapon
Dragon Ogre Shaggoth, great weapon

Magic
The shadow wizard took Pit of Shades and Miasma.  The Death wizard took Spirit Leech, Purple Sun, Doom and Darkness, Fate and Caress.  Nasty.


I rolled warplightening and scorch on level 2 and the grey seer took curse, wither, plague and death frenzy.  He also got 1 token.  A much better magic spread.


Deployment: Battle for the Pass
For deployment, Doc was careful to use his fast cavalry to block out my gutter runners from his back board.  Then his front line was centered on the warriors with the characters center and the chariots and dragon ogres near alternating along the deployment line.  He also put a Shaggoth on each side.

I deployed a strong center off of his center, with slaves and other chaff to take on the smaller units to prevent one gigantic charge.  With nowhere to go, the gutter runners took the middle line, destined to die but maybe able to get lucky with some poison before that happens.

The assassins again went into the stormvermin (shocking!).

We rolled off and Doc got the first turn.


Also, as an apology, I wasn’t as great at taking pictures this round.


Turn 1 – Warriors of Chaos
Doc didn’t start out with any charges.  His frenzied chariots had some long possibilities but he made his checks.


Doc rolled 3/1 magic phase and threw them all at spirit leech.  With my LD7 v his LD9, I wasn’t confident that my 4++ would save me so I scrolled it.



Turn 1 - Skaven
I reveal one of my assassins in the stormvermin, the idea being that my stand and shoot could knock off the charmed shield should I be unable to do it before and he charges me on turn 2.  I myself have no charges.

I roll a 9/6 magic phase.  I put a 2D warplightening at the daemon prince to knock off the shield.  He dispels it.  I then fail to cast death frenzy with 3D and he dispels a 4D scorch.

My gutter runners put 2 wounds on each and knock off the charmed shield (and do a wound!).


The fellblade gives me a gift of a 2 wound warlord.


Turn 2 – Warriors of Chaos
In a more welcoming position, Doc starts the turn off with some charges.  A chariot charges gutter runners.  The shaggy terrors a rat dart redirect.  Some dragon ogres charge an engineer in the center and the warriors charge another (which flees).  Another unit of dragon ogres charges another dart.  The far chariot fails his frenzy and takes 3 wound charging a gutter runner unit.

For magic, Doc rolls a slightly less dominating 8/5.  First 3D cast is an irresistible Misama on the stormvermin.  5 warriors die, the wizard takes a wound and Doc loses the rest of his dice.  I lose -3 to every stat.

Doc drops the breath weapon on the center gutter runners, killing 4.


In combat, both darts and the engineer die.  The Engineer did a wound though!


Turn 2 - Skaven
I start off by revealing my second assassin.  Also the night runners come on and roll a hit on their scatter.

I charge off, the night runners and weapon team rearing the closer fast cavalry unit.  The gutter runners charge the warriors, opening up the Stormvermin to charge the dragon ogres (forgot about the -3 movement *sad face*).  The doom flayer charges the shaggoth hoping to roll some 6s.  The slaves front and the gutter runner flank a chariot.

My stormvermin to fail, even with the reroll.

I then roll an awesome 2/3 magic phase.  I use my warpstone token but still get my spell dispelled.  I had also used +3 power from the rule.  A 1 from my token leaves my wizard with 1 wound.

In shooting I kill the far chariot, leaving them to most likely be charged by a 4 wound shaggoth.

The doom flayer does 2 wounds to the shaggoth (2 impact and a 2 for his attacks) before dying.  The Night runners kill the fast cavalry and overrun into dragon ogres.  The gutter runners kill 1 warrior and then die.  The other gutter runners lose 2 and the slaves 1 and the chariot runs off the board.  The gutter runners follow to avoid the counter charge and the slaves reform.

The fellblade leaves me with a 1 wound warlord.




Turn 3 – Warriors of Chaos
I use my strength potion to discourage a charge and Doc uses his initiative potion.

Still in chaff clearing mode (I have a lot of chaff), Doc charges a chariot and a unit of dragon ogres each into their very own rat dart.  The far shaggoth terrors my gutter runners and fails to catch them.  The warriors charge the stormvermin.  The other shaggoth charges an engineer, which flees and the redirect is failed.

Doc rolls another 8/5 magic phase.  He 3D big miasma, irresistibly, and loses 1 die from the pool and makes his ward saves on each caster.  Only -1 on the unit this time.  He then 4D purple sun, which I dispel.


The rat darts fold quickly.  The night runners do 1 wound to the dragon ogres and lose enough wounds for it to be a tie.  My characters roll crap and the stormvermin lose combat but hold.


Turn 3 - Skaven
My slaves rear charge the close shaggoth.

I finally roll a magic phase, 10/5.  I start out with a 3D death frenzy which he dispels.  I then 3D wither into the warriors and 4D plague into the warrior/stormvermin combat.  He allows the first but scrolls the second.


The slaves do 1 wound to the shaggoth, lose 5.  The combat holds and the shaggoth turns around.  The night runners do 2 wounds to the dragon ogres, but lose enough to draw and he turns around.  The characters finally kick in, killing the champion, sorcerer and 9 warriors, running down the unit.


Turn 4 – Warriors of Chaos
The BSB charges the fleeing far gutter runners and escorts them off the table.  The Daemon price charges into slaves/shaggoth combat.  A unit of dragon ogres and chariot charge into the other slaves.  The dragon ogres go into night runner.  The fast cavalry charge an engineer which flees away and fail to redirect or catch.

Do rolls another strong magic phase of 9/5.  I allow a 4D doom and darkness onto the stormvermin.  I also allow a 3D Fate onto the 1 wound fellblade and he dies.  I dispel a 2D spirit leech at my general.

The far slaves lose 16 but hold.  The night runners do 5 wounds but he saves them all and I lose the unit.  The slaves don’t touch the daemon prince and pop.  I kill 4 fast cavalry, the shaggoth and 2 stormvermin.




Turn 4 - Skaven
The stormvermin charge a unit of dragon ogres, and they flee.  I catch them and turn around.  A nearby unit of dragon ogres panics and runs off the table.

I roll a 7/4 magic phase.  I roll 3 to dispel doom and darkness and then 4 to irresistible death frenzy.  I roll a 9 which kills the grey seer.

The gutter runners do another wound to the daemon prince.

The slaves do 2 wounds to the dragon ogres and them pop killing an engineer I forgot to move.


I lose 5 stormvermin to death frenzy.


Turn 5 – Warriors of Chaos
Done with combat, Doc moves to maximize his magic.

He rolls another 8/5 magic phase.  I allow a 2D carass on my wizard.  He rolls a 12 and I die.  I dispel a 3D Fate on my BSB and he throws a little purple sun which kills 4 stormvermin and gives him 2 dice back (10/5).  Those 2D throw a spirit leech on my BSB but doesn’t do anything.


Turn 5 - Skaven
I move my stormvermin to see the last fast cavalry rider.  I dispel purple sun and the assassins shoot and kill the rider.  Gutter runners shoot and do 3 wounds to dragon ogres.  I lose 2 to death frenzy.


Turn 6 – Warriors of Chaos
Sorry, no picture.  The chariot and shaggoth charge but fail to catch a rat dart.  The last dragon ogres charge the gutter runners (who had failed to march and couldn’t escape).  They take 2 wounds on the stand and shoot.

Doc rolls a 12/6 magic phase.  A 4D fate on my general, which I allow, gets 1 wound through my 2++.  A 3D irresistible carass on mineral does nothing but end the magic phase.

The gutter runners kill an ogre, lose 2 and hold.


Turn 6 - Skaven

Again, sorry, no picture.  I do 1 wound in the combat and the gutter runners flee off table.