Grey
Seer, General, 4x Spells of Plague, Power Stone, 3x Warpstone Tokens
Grey
Seer, 4x Spells of Ruin, Warp Energy Condenser, 4x Warpstone Tokens
Chieftain,
BSB, Crown of Command, Shield
Assassin,
Weeping Blade, Potion of Strength
Assassin,
Blade of Corruption, Other Trickster’s Shard
100
Slaves, musician, spears
100
Slaves, musician, spears
100
Slaves, musician, spears
99
Slaves, musician, spears
99
Slaves, musician, spears
16
Night Runners, Warp-grinder
That’s
it. 520 models at 2500 points and
everything has a good chance of killing itself.
Combined
the Grey Seers have 9-13 warpstone tokens, plus the power stone. The Condenser should produce 2 extra
power dice in the game, which beats the extra warpstone token. Basically, I can roll a 12 dice magic
phase and then extra dice an entire magic phase since I will have at a minimum
11 and at a maximum 15 extra dice.
This is defiantly a closed list event list.
Anyways,
the Seers have a good chance of killing themselves, either by taking token
wounds with no saves or just because throwing that many dice will see them
miscasting a lot. As the seers are
going into the slaves, just losing a combat can kill them as well. The chieftain would die when his unit
fled just due to being a BSB, but the slaves will also kill him…wonder which
happens first, lol. The night
runners can be killed by the grinder, as can the assassins if they go into the
unit. Heck, the grinder dies just
for walking too far away from the night runners.
Overall,
it’s just a list of lol. I
actually think I have the models for it, though I know I don’t have a second
painted Seer – but I have a model that can be painted (well, like 3 models, who
am I kidding?). But with unit
fillers I’m pretty sure I can field 398 slaves and have the front ranks have a
good number of spears in them.
Would need to make 2 more trays though. Aren’t any closed list events at 2500 in California
though. Maybe I’ll just take it
down on a Friday for some fun once this remodel/baby thing gets worked out.
I
actually think there are some matchups this army can win, elves without
monsters being one of them. Being
able to double 13th plus plague and other spells every turn gives it
a good shot… maybe drop a stone and the condenser for power scroll? Also considering dropping a whole unit
of slaves for some engineers with magic items for some skitterleap suicide fun
– doom rocket and brass orb. Still
fits the theme. That list might
look like:
Grey
Seer, General, 4x Spells of Plague, Power Stone, 3x Warpstone Tokens
Grey
Seer, 4x Spells of Ruin, Power Scroll, 3x Warpstone Tokens
Chieftain,
BSB
Assassin,
Weeping Blade, Potion of Strength
Assassin,
Blade of Corruption, Other Trickster’s Shard
Engineer,
Level 1, Forbidden Rod
Engineer,
Brass Orb
Engineer,
Doom Rocket
100
Slaves, musician, spears
100
Slaves, musician, spears
100
Slaves, musician, spears
19
Night Runners, Warp-grinder
9
Gutter Runners, slings poison
8
Gutter Runners, slings poison
This
list still has 306 points in gutter runners that could be another unit of 100
slaves plus change. Maxed on
characters though. I defiantly
have this without unit fillers.
I
like the second list better… maybe I’ll take it [or took it?] as the Ringer
list to Celesticon.
Thoughts?
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