So
this post came out why later than it should have, as I would have liked it to
post on game day. For the June
missions I themed them off of the QCR missions. Quake City Rumble is the biggest West Coast (California)
event. I knew I was missing it
this year, for the same reason why this post came late… baby, remodel and 2
moves (in and out for first phase of remodel).
Mission
1: Magically Depressed
Deployment
– Meeting Engagement
Special
Rules: During the magic phase, note the lower
value when rolling to generate power dice for the turn. Any power or dispel dice rolled
matching that value is discarded without effect.
Bonus
Points:
150
– kill thing the highest level wizard, or a model with a bound spell if no
wizard
150
– destroy most expensive magic item
The
QCR mission actually had a separate roll to see which number was ignored, but I
felt that this change maintained the idea without directly copying it. I was looking for a mission like this
as I had already offered a few with increases to the magic phase.
Mission
2: Envoy Escort
Deployment
– Battleline
Terrain
– all forests are fungus forests
Special
Rules: Select a non-flying core unit, it gets Stupidity, ITP and Stubborn,
cannot be joined by characters nor use inspiring presence
200
– captured this units banner (or met the conditions of capturing their banner
even if they don’t have one)
100
–Not having the 200 point goal be achieved by opponent
100
– end the game with the selected unit in your opponent’s table half.
This
was themed off of the Keg mission.
I didn’t feel using that term was appropriate at my local game store as
we have some younger players so I switched it to an Envoy Escort. I figured that some snotty ambassador
could cause the same confusion as a little alcohol (making the commander wanting
to avoid the ambassador and even having him countermand some orders causing
confusion). I really like this
mission and will likely maintain it for next year as I look back.
Mission
3: Cut off the Head
Deployment
– Blood and Glory
Special
Rules: Instead of counting banners for the blood and glory, use characters:
General (4), Lord (3), Hero (2) and champion (1). The general doesn’t count as a lord or hero.
300
– breaking opponent and not being broken
100
– breaking them before you broke, if you are also broken
100
– have a unit in their deployment zone and not have your opponent be in yours.
I
felt this was a good spin on the blood and glory mission. Finally gave champions some value
besides dying instead of a character.
Sadly,
in my move out, I discovered that the comment sheets for this event and the
previous 2 were not maintained (specifically wife threw them out thinking them
garbage) so I will not be able to do any sort of after action review posts.
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