Bonus
Objective: Most Expensive Character (GUO)
Deployment: Battleline
Special
Rules
Player
with most models on hill got 200 points.
The
List
Great
Unclean One, level 3, lore of nurgle
10
Pink Horrors
10
Pink Horrors
10
Pink Horrors
10
Pink Horrors
26
Plaguebearers, full command, banner of swiftness
5
Beasts of Nurgle
5
Beasts of Nurgle
5
Chaos Furies, Mark of Khorn
5
Chaos Furies
5
Chaos Furies
Seeker
Chariot
Seeker
Chariot
Skillcannon
Just
wow… nasty list. And yet Jason
would get my favorite game and take Best Sports. Just shows there really can be a difference between Comp and
Sports… I commend his other opponents for seeing the difference.
Magic
My
spells were wildform, flock of doom, amber spear and savage beasts – dakka and
combat.
For
the casts he 4 units would pick up Gleam, Gateway, Pink Fire and Bolt of
Change. His greater daemon would
get rancid visitation, fleshy abandon and plague wind.
Deployment
Jason’s
list impressively stretches from one table edge to the other. The wings are controlled by furies and
the center gets the plague bearers.
The left side gets beasts and both chariots with the right getting the
other unit of beasts and most of the horrors (though on the back edge).
I
deploy heavy left, seeing through the chariots as my best path into his back
lines.
Turn
1 – Dark Elves
Moving
conservatively thanks to not wanting to be anywhere near the beasts, I have no
charges. I do move up to challenge
the furies.
A
5/3 magic phase starts off with a 2D amber spear on a chariot that makes its
ward save. My 3D doom bolt kills
the chariot on the left.
My
shooting kills a harpy and puts 2 wounds on the other chariot.
Turn
1 – Daemons
The
chariot tries for the long charge against the witches but fails.
A
10/5 magic phase (8 on table) kills a bolt thrower, ouch. A 6D gateway kills a hydra while the
other spell does 4 wounds on witches and gives them regeneration.
The
cannon does 1 wound to a bolt thrower.
Turn
2 – Dark Elves
I
start the turn off by attempting a flank charge on cannon by dark riders
(fail), flank charge by dark riders on left horrors, witches charge the daemon
prince hoping to do a few wounds and lock him down for a turn or two and my
beefy block charges the chariot.
I
roll an 8/7 magic phase. I start
with a 2D wild form on my doom fire warlocks, which he fails to dispel. I then 3D soulblight on the right
beats, which he allows and a 3D Horros on my general is dispelled.
My
shooting is completely ineffective.
The
dark riders kill daemons, losing 3 thanks to pink horrors and pops the
unit. My witches wide up and put 4
wounds on the greater daemon. They
will take 5 losses themselves, but the greater daemon will pop on his
leadership test. My doom fire
warlocks kill the chariot, but then fail to adequately over run, leaving their
flanks exposed.
Turn
2 – Daemons
Knowing
I’m about to get charged, I use my potion of strength.
The
beasts charge the hydra. The
second unit charges a unit of dark riders; they fail and I fail to do anything
with the stand and shoot. The
plague bearers and a unit of horrors charge my doom fire warlocks. I kill a horror on the stand and
shoot. People watching the game
asked why he charged with the horrors, after all they seemed like free combat
resolution. I think understood…
they were to tie up my characters and give the plague bearers a chance to get
at my gooey center.
A
7/6 magic phase sees a 6D irresistible gateway at the witches, killing 4. He loses 3. The now solo witch champion gains regeneration.
In
combat, the Hydra does 6 wounds and takes 2… he holds. In combat, I blow off the horrors and
only kill 3 plague bearers. I lose
4 warlocks. 3 more plague bearers
die thanks to resolution and I reform.
Turn
3 – Dark Elves
A
unit of dark riders taking advantage of his collapsing flanks, charges the rear
of a unit of furies. The witches
fail their frenzy check so instead of running away charge a unit of horrors…
which they fail.
A
9/4 magic phase has him allowing a 5D bubbled soulblight. He then dispels a 2D wildform. I 2D savage beasts on the master with
sword of striking – I figure that strength doesn’t matter much thanks to the
wardsave and I’d rather go with the 3+ to hit instead of the 4+.
Shooting
finally kicks in, killing 4 horrors on the right and another from another unit.
In
combat, the dark riders kill 4 furies and overrun into a unit of horrors,
losing 1 to the forest. They hydra
takes another 2 wounds but does 3 more.
The beasts again pass their leadership test. The plague bearers get taken off before they have a chance
to attack. My characters managed
to put 26 wounds on the unit, with only the 1 guy upgraded… crazy.
Turn
3 – Daemons
Trying
to recoup some points, and likely after seeing the success of the pink horrors
in killing dark riders, a unit of horrors charges dark riders. He loses 2 on the stand and shoot and
then fails his charge. The furies
on the left charge a bolt thrower.
A
10/7 magic phase gives him +1 ward save.
I dispel the 6D gateway.
The
Cannon kills 4 off a dark rider unit with their flank exposed, and the unit
panics off the table.
The
furies kill the bolt thrower. The
hydra does another wound and then dies.
The dark riders kill 1 horror and another horror dies during resolution.
Turn
4 – Dark Elves
I
use my potion of foolhardiness and charge my doom fire warlocks into a unit of
beasts. I charge a solo furie with
some dark riders.
A
10/7 magic phase as Jason allowing a 2D wildform on the doom fire
warlocks. Jason then dispels a 3D
soul blight on the beasts and fails to dispel a 5D bubbled horros.
The
dark rider fails its fear and can’t kill the furry. The furry than dies to static combat. The dark riders chip off 2 more horrors
and the unit fails its leadership and dies. My characters make quick work of the beasts… finally found a
solution to a unit of beasts – 1200 points of dark elf bunker with savage beasts
of horros.
Turn
4 – Daemons
A
6/5 magic phase doesn’t do anything.
In shooting, my wizard fails a look out sir and dies.
Turn
5 – Dark Elves
I
kill a horror.
Turn
5 – Daemons
The
witches die off
Turn
6 – Dark Elves
Nada
Turn
6 – Daemons
A
2/1 magic phase kills a unit of furies.
Solid
win for me.
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