Bonus
Objective:
Deployment: Battleline
Special
Rules
Half
Points!
The
List
Prince,
heavy armor, shield, steed, barding, giant blade, dragon helm, dawnstone
Archmage,
level 4, lore of life, book of hoeth, talisman of preservation
Noble,
light armor, steed, barding, sword of might, enchanted shield, golden crown of
atrazar, other trickster’s shard
Handmaiden
of the Everqueen, spear, light armor, flaming attacks
13
Silverhelms, full command
15
Archers, musician
5
Reavers, spears
5
Reavers, spears
27
White Lions, full command, banner of the world dragon
9
Sisters of Averlorn
Bolt
Thrower
Bolt
Thrower
Frostheart
Phoenix
MMM…
what’s the worst thing my list can play against? Banner of the world dragon you say? What could be worst, dwellers? Hmm… wow. Sad thing is, I had just been telling someone how this was
the thing I didn’t want to play for the final round… right as pairings were put
up. Oh, well, for my list I’m sure
I deserved this match up. Here is
a hint, Jeff took overall, as he did at both QCR and SAWS the year before (and
many other events – Jeff is no slouch).
Magic
I
rolled up wild form, amber spear, curse and savage beasts.
Jeff
rolled up dwellers (of course), throne, flesh to stone and earth blood.
With
my army bunkered I knew I was just asking to be dwellered, but with bolt
throwers I couldn’t just go wild in other units. I figured I had 3 turns of safety. He would fail to cast once, I would scroll one and another
phase wouldn’t have enough dice to cast it at long range before he would be
able to push a dwellers first.
That should give me time to kill the silver helms before I scattered to
the winds.
Deployment
Jeff
deployed his white lions as the core of his army, with shooting on each side
and split the phoenix on one side and the cavalry on the other. I deployed with my bunker across from
his knights with a shooting screen of dark riders (which could easily charge
out of the way). I then put my
hydras in a position to put pressure on the rest of his army, maybe giving him
pause (but why, they are only I2 with no saves?)
I
vanguard strong, not really worried about a knight charge.
He
gets the first turn… arg, really could have used this one.
Turn
1 – High Elves
Jeff
starts his game by starting to swing his lions towards the right.
A
7/6 magic phase sees a 6D dwellers scrolled. He then throws the last at earth blood and I dispel it.
Shooting
kills 3 dark riders on right and 8 witches.
Turn
1 – Dark Elves
I
charge the bolt thrower with dark riders and dark riders into white lions. I then fail 3 charges, doom fire
warlocks at reevers (which flee off the table), dark riders into white lions
(flank) and witches at reevers.
A
7/5 magic phase sees a 2D amber spears killing 3 silver helms, a 2D wildform on
the doom fire warlocks dispelled, a 2D soul blight on the white lions and 1D
savage beasts on my general.
My
shooting kills 2 sisters, 2 reavers, 3 archers and 2 silverhelms.
I
kill the bolt thrower in combat. I
also manage to put 2 wounds on the wizard and kill a white lion before losing
the dark riders… really could have used that 3rd wound, would have
made my game to stop his magic.
Turn
2 – High Elves
Jeff
uses his potion of strength to buff his shooting. Instead the phoenix charges the right hydra and the silver
helms charge the bolt thrower killing dark riders (over run would put silver
helms off the table… I flee off the table instead). The phoenix fails.
A
10/5 magic phase starts with a 2D earth blood on white lions and a 3D throne
which I allow. I then dispel the
5D dwellers.
I
lose a hydra to shooting.
Turn
2 – Dark Elves
The
doom fire warlocks charge the silver helms which flee of the table. That’s great, points scored, time to
scatter unit, just have to survive another magic phase. The witches fail frenzy and charge
reavers which flee.
A
5/4 magic phase has me putting a 2D soul blight on archers and then a 3D wild
form that is only dispelled due to the book reroll.
Shooting
leaves just 4 archers. The phoenix
makes its ward saves against my bolt throwers.
Turn
3 – High Elves
The
phoenix charges the hydra, and I flee.
He recharges with archers.
They both fail.
This
is the turn of the poor magic phase! Or not. A 6/4 magic phase has a 6D dwellers, with my failed dispel
taking off 5 doom fire warlocks, my general and my level 4. Ouch.
Shooting
kills 3 dark riders and 3 witches.
Turn
3 – Dark Elves
My
master (with dragon helm) charges out of unit at some archers which flee.
A
6/5 magic phase puts a 3D soul blight on the phoenix and a 3D doom bold being
dispelled.
Shooting
kills 1 archer and again the phoenix makes all its ward saves. I also put a wound on a bolt thrower.
Turn
4 – High Elves
I
use my potion of strength to discourage the phoenix charge, which means no
charges. The archers rally.
A
4/2 magic phase (now he gets the poor phase!) has a 4D dwellers fail to cast.
Witches
die to shooting, along with another dark rider.
Turn
4 – Dark Elves
Dark
riders charge bolt thrower, doom fire warlocks charge phoenix.
A
5/4 magic phase has a 5D soul blight dispelled.
Shooting
kills off archers and the Handmaiden that had popped out of the unit.
In
combat I kill the bolt thrower.
The BSB does 2 wounds to the phoenix, I lose 2 doom fire warlocks and he
makes his leadership test.
Time
is then called, ending the game. I
was in a position to clear up a few more points having finally killed his
shooting, but losing my 2 lords really put me back. I’m not really sure why this game only got 4 turns while my
other games went through. Oh well,
not sure it would have been enough given my inability to kill the white lions
or the characters inside it.
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