Bonus
Objective: Don’t remember and didn’t write it down – I got it though.
Deployment: Battleline
Special
Rules
Some
magic dice thing – doesn’t matter we forgot to do it until turn 3 and then
decided that it wasn’t fair to institute half way through.
The
List
Dreadlord,
heavy armor, sea dragon cloak, shield, sword of anti-heroes, dragon helm, black
amulet
Supreme
Sorceress, level 4, lore of shadow, dispel scroll, talisman of preservation,
other trickster’s shard
Master,
BSB, great weapon, heavy armor, sea dragon cloak, ring of hotek
22
Darkshards, full command, banner of eternal flame
25
Corsairs, full command, lichebone pennant
14
Witch Elves, full command, razor standard
5
Dark Riders, musician, shield
30
Executioners, full command, banner of swiftness
Bolt
Thrower
Bolt
Thrower
Bolt
Thrower
6
Doomfire Warlocks
Justin
is a friend I often see at tournaments.
We’ve played a few times.
Justin once played a fast cavalry wood elf list, back before this new
book. He was the guy that I stole
the idea and made the dark elf list from, looking to improve it and make it
evil. After Wood Elves, Justin
bopped around a few armies, settling on Dark Elves with the new book. He occasionally writes his own blog at
rhuell.blogspot.com so I might get to see a battle report from the other
perspective. It wasn’t up when I
wrote mine, 2 months late so it might not see a lot of detail either.
Here is his write up: CLICK ME
As
we walked up to the game Justin informed me had no way to deal with 2 hydras or
doom fire warlocks. I looked at
his list and laughed. Justin is a
top rate player, and while he has been playing with more aspects of the dark
elves he in no way plays softy lists – at least not at tournaments. I admit his list isn’t nearly as stupid
as mine though.
Magic
Justin
rolled up miasma, withering, pit and mindrazor
I
rolled up savage beasts, wildform, pelt and horros.
Deployment
Justin
deploys center, splitting his fighting units on his flanks. I counter by deploying hard right with
the hydras in the center to act as distraction.
Justin
nabs the first turn, key in a game with this many guns.
Turn
1 – Dark Elves (Justin)
With
vanguards there are no charges.
Justin advances and swings right, keeping his line straight.
An
8/5 magic phase starts us off. A
5D pit at a hydra is dispelled. A
3D doom bolt kills a bolt thrower.
They hydras thankfully don’t panic.
Shooting
kills 3 dark riders on center, 3 on left and 1 on right. The center unit breaks.
Turn
1 – Dark Elves (Me)
I
push his doom fire warlocks back by charging with a hydra. The dark riders rally.
I
advance.
A
7/3 magic phase starts with a 3D doom bolt on crossbows, dispelled. A 2D wild form goes off for defense.
In
shooting I kill 3 off the doom fire warlocks, 4 dark riders (panic) and 1
witch.
Turn
2 – Dark Elves (Justin)
No
charges to start the turn. The
doom fire warlocks rally but the dark riders don’t.
A
6/5 magic phase sees all spells fail to cast.
Shooting
kills 3 dark riders on right and 4 in the center, panicking the unit. The cross bows kill 4 doom fire
warlocks.
Turn
2 – Dark Elves (Me)
Dark
riders charge the bolt thrower on the hill; the doom fires charge the
crossbows.
My
dark riders also don’t rally.
An
8/5 magic phase has me fail a 2D soulblight on the corsairs as I try to set up
for next turn. A 6D big savage
beasts pulls his scroll.
Shooting
kills 15 corsairs, 1 executioner.
In
combat, I only somehow kill 13 xbows with my guys, though he still breaks. I choose not to chase as to roll low
would make me be charged by the corsairs and I’d rather face them. I did take 1 wound on a master and use
my luckstone.
Turn
3 – Dark Elves (Justin)
Justin
goes in for counter charging. His
doom fire warlocks charge the solo dark rider, which flees. They redirect to another unit. My stand and shoot kills another doom
fire warlock. My doom fire warlocks
get double charged by corsairs and witches. I kill 6 corsairs on the stand and shoot.
His
dark riders don’t rally again and go off the table. The xbows do rally.
A
6/3 magic phase has him mindrazoring the witches, which I scroll.
His
shooting puts 2 wounds on a hydra.
In
the combat I lose the dark riders and a hydra. In the big combat I lose 3 masters but kill 12 witches and 3
corsairs. He breaks with both
units and I run down his general, the corsairs and into the xbows.
Huge
turn for me.
Turn
3 – Dark Elves (Me)
All
but sealing the game, I use a hydra to escort the witches off the table. My dark riders rally.
A
4/3 magic phase has me start with a 2D wildform on my doom fire warlocks which
he fails to dispel. A 2D beasts
then goes on my general.
Shooting
kills 6 Executioners.
In
combat I kill the xbows.
Turn
4 – Dark Elves (Justin)
Justin
charges my hydra with his Executioners.
A
5/4 magic phase sees a 3D doom bolt I dispel and a 2D soulblight that fails.
Shooting
kills 1 doom fire warlock.
The
hydra gets smashed.
Turn
4 – Dark Elves (Me)
No
charges for me. A 10/5 magic
phases puts up a 2D wildform and a failed doom bolt.
Shooting
kills 5 Executioners
Turn
5 – Dark Elves (Justin)
The
Executioners go after a bolt thrower but fail their charge.
A
9/6 magic phase has a 6D small doom bolt go onto a solo dark rider but it
doesn’t do anything.
His
shooting kills 3 doom fire warlocks and puts a wound on wizard as I start to
run low on models.
Turn
5 – Dark Elves (Me)
I
charge the bolt thrower with a character, knowing I’m going to get stuck out
and not wanting the doom fire warlocks to get shot anymore. The warlocks run away, leaving the
character to his fate.
A
6/3 magic phase doesn’t have me doing anything.
Shooting
kills 4 more Executioners.
In
combat I kill the bolt thrower but am not lucky enough to overrun into the
other one.
Turn
6 – Dark Elves (Justin)
Executioners
finally get in with the bolt thrower
A
7/7 magic phase sees me dispelling his 1 attempt at a soulblight. My wizard takes another wound and the
doom fire warlocks get shot off.
I
kill 1 Executioner and the bolt thrower dies.
Turn
6 – Dark Elves (Me)
My
general runs out and kills another bolt thrower.
Another
win for me, and we both got our objectives.
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