Wednesday, October 22, 2014

SAWS – Round 3 – Justin Rusk – Dark Elves

Bonus Objective: Don’t remember and didn’t write it down – I got it though.
Deployment: Battleline

Special Rules
Some magic dice thing – doesn’t matter we forgot to do it until turn 3 and then decided that it wasn’t fair to institute half way through.

The List
Dreadlord, heavy armor, sea dragon cloak, shield, sword of anti-heroes, dragon helm, black amulet
Supreme Sorceress, level 4, lore of shadow, dispel scroll, talisman of preservation, other trickster’s shard

Master, BSB, great weapon, heavy armor, sea dragon cloak, ring of hotek

22 Darkshards, full command, banner of eternal flame
25 Corsairs, full command, lichebone pennant
14 Witch Elves, full command, razor standard
5 Dark Riders, musician, shield

30 Executioners, full command, banner of swiftness
Bolt Thrower
Bolt Thrower
Bolt Thrower

6 Doomfire Warlocks

Justin is a friend I often see at tournaments.  We’ve played a few times.  Justin once played a fast cavalry wood elf list, back before this new book.  He was the guy that I stole the idea and made the dark elf list from, looking to improve it and make it evil.  After Wood Elves, Justin bopped around a few armies, settling on Dark Elves with the new book.  He occasionally writes his own blog at rhuell.blogspot.com so I might get to see a battle report from the other perspective.  It wasn’t up when I wrote mine, 2 months late so it might not see a lot of detail either.  

Here is his write up: CLICK ME

As we walked up to the game Justin informed me had no way to deal with 2 hydras or doom fire warlocks.  I looked at his list and laughed.  Justin is a top rate player, and while he has been playing with more aspects of the dark elves he in no way plays softy lists – at least not at tournaments.  I admit his list isn’t nearly as stupid as mine though.

Magic
Justin rolled up miasma, withering, pit and mindrazor


I rolled up savage beasts, wildform, pelt and horros.



Deployment
Justin deploys center, splitting his fighting units on his flanks.  I counter by deploying hard right with the hydras in the center to act as distraction.


Justin nabs the first turn, key in a game with this many guns.



Turn 1 – Dark Elves (Justin)
With vanguards there are no charges.  Justin advances and swings right, keeping his line straight.

An 8/5 magic phase starts us off.  A 5D pit at a hydra is dispelled.  A 3D doom bolt kills a bolt thrower.  They hydras thankfully don’t panic.


Shooting kills 3 dark riders on center, 3 on left and 1 on right.  The center unit breaks.



Turn 1 – Dark Elves (Me)
I push his doom fire warlocks back by charging with a hydra.  The dark riders rally.

I advance.

A 7/3 magic phase starts with a 3D doom bolt on crossbows, dispelled.  A 2D wild form goes off for defense.


In shooting I kill 3 off the doom fire warlocks, 4 dark riders (panic) and 1 witch.



Turn 2 – Dark Elves (Justin)
No charges to start the turn.  The doom fire warlocks rally but the dark riders don’t.

A 6/5 magic phase sees all spells fail to cast.


Shooting kills 3 dark riders on right and 4 in the center, panicking the unit.  The cross bows kill 4 doom fire warlocks.



Turn 2 – Dark Elves (Me)
Dark riders charge the bolt thrower on the hill; the doom fires charge the crossbows.

My dark riders also don’t rally.

An 8/5 magic phase has me fail a 2D soulblight on the corsairs as I try to set up for next turn.  A 6D big savage beasts pulls his scroll.

Shooting kills 15 corsairs, 1 executioner.


In combat, I only somehow kill 13 xbows with my guys, though he still breaks.  I choose not to chase as to roll low would make me be charged by the corsairs and I’d rather face them.  I did take 1 wound on a master and use my luckstone.


Turn 3 – Dark Elves (Justin)
Justin goes in for counter charging.  His doom fire warlocks charge the solo dark rider, which flees.  They redirect to another unit.  My stand and shoot kills another doom fire warlock.  My doom fire warlocks get double charged by corsairs and witches.  I kill 6 corsairs on the stand and shoot.

His dark riders don’t rally again and go off the table.  The xbows do rally.

A 6/3 magic phase has him mindrazoring the witches, which I scroll.

His shooting puts 2 wounds on a hydra.

In the combat I lose the dark riders and a hydra.  In the big combat I lose 3 masters but kill 12 witches and 3 corsairs.  He breaks with both units and I run down his general, the corsairs and into the xbows.


Huge turn for me.


Turn 3 – Dark Elves (Me)
All but sealing the game, I use a hydra to escort the witches off the table.  My dark riders rally.

A 4/3 magic phase has me start with a 2D wildform on my doom fire warlocks which he fails to dispel.  A 2D beasts then goes on my general.

Shooting kills 6 Executioners.


In combat I kill the xbows.


Turn 4 – Dark Elves (Justin)
Justin charges my hydra with his Executioners.

A 5/4 magic phase sees a 3D doom bolt I dispel and a 2D soulblight that fails.

Shooting kills 1 doom fire warlock.


The hydra gets smashed.


Turn 4 – Dark Elves (Me)
No charges for me.  A 10/5 magic phases puts up a 2D wildform and a failed doom bolt.


Shooting kills 5 Executioners


Turn 5 – Dark Elves (Justin)
The Executioners go after a bolt thrower but fail their charge.

A 9/6 magic phase has a 6D small doom bolt go onto a solo dark rider but it doesn’t do anything.

His shooting kills 3 doom fire warlocks and puts a wound on wizard as I start to run low on models.

Turn 5 – Dark Elves (Me)
I charge the bolt thrower with a character, knowing I’m going to get stuck out and not wanting the doom fire warlocks to get shot anymore.  The warlocks run away, leaving the character to his fate.

A 6/3 magic phase doesn’t have me doing anything.

Shooting kills 4 more Executioners.

In combat I kill the bolt thrower but am not lucky enough to overrun into the other one.


Turn 6 – Dark Elves (Justin)
Executioners finally get in with the bolt thrower

A 7/7 magic phase sees me dispelling his 1 attempt at a soulblight.  My wizard takes another wound and the doom fire warlocks get shot off.

I kill 1 Executioner and the bolt thrower dies.

Turn 6 – Dark Elves (Me)
My general runs out and kills another bolt thrower.

Another win for me, and we both got our objectives.

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