My house turned into Nurgle's nest for 2 weeks ending all hobby. Finally feeling better and got some time in.
Saturday, March 28, 2015
Friday, March 13, 2015
Thursday, March 12, 2015
Friday, March 6, 2015
Wednesday, March 4, 2015
Tuesday, March 3, 2015
Saturday, January 10, 2015
I am not dead!
I have just been really busy with the Baby. I have gotten a little hobbying done and still have some battle reports to write. I hope to be able to find time in my life to come back here soon.
Tuesday, November 4, 2014
Claw Arm Built
Built the arm out of extra defilier parts. Some shading and cutting that didnt get a picture taken. This is before I went back and covered up the holes.
Im thinking Friday I may focus on that detailing over building the tail. Or mag e I will try to do both. Detailing is going to be a huge raid on my bits box.
I am super happy with how he is turning out. Really captured my intent.
Monday, November 3, 2014
SAWS - Wrap-Up
Dark
Elves – 14W/2L/1D
Empire
– 2W/1L/0D
High
Elves– 4W/1L/1D
Singles
– 17W/4L/2D
Doubles
– 3W/0L/0D
Overall
– 30W/4L/2D
Friday, October 31, 2014
SAWS – Round 5 – Jeff Suess – High Elves
Bonus
Objective:
Deployment: Battleline
Special
Rules
Half
Points!
The
List
Prince,
heavy armor, shield, steed, barding, giant blade, dragon helm, dawnstone
Archmage,
level 4, lore of life, book of hoeth, talisman of preservation
Noble,
light armor, steed, barding, sword of might, enchanted shield, golden crown of
atrazar, other trickster’s shard
Handmaiden
of the Everqueen, spear, light armor, flaming attacks
13
Silverhelms, full command
15
Archers, musician
5
Reavers, spears
5
Reavers, spears
27
White Lions, full command, banner of the world dragon
9
Sisters of Averlorn
Bolt
Thrower
Bolt
Thrower
Frostheart
Phoenix
MMM…
what’s the worst thing my list can play against? Banner of the world dragon you say? What could be worst, dwellers? Hmm… wow. Sad thing is, I had just been telling someone how this was
the thing I didn’t want to play for the final round… right as pairings were put
up. Oh, well, for my list I’m sure
I deserved this match up. Here is
a hint, Jeff took overall, as he did at both QCR and SAWS the year before (and
many other events – Jeff is no slouch).
Magic
I
rolled up wild form, amber spear, curse and savage beasts.
Jeff
rolled up dwellers (of course), throne, flesh to stone and earth blood.
With
my army bunkered I knew I was just asking to be dwellered, but with bolt
throwers I couldn’t just go wild in other units. I figured I had 3 turns of safety. He would fail to cast once, I would scroll one and another
phase wouldn’t have enough dice to cast it at long range before he would be
able to push a dwellers first.
That should give me time to kill the silver helms before I scattered to
the winds.
Deployment
Jeff
deployed his white lions as the core of his army, with shooting on each side
and split the phoenix on one side and the cavalry on the other. I deployed with my bunker across from
his knights with a shooting screen of dark riders (which could easily charge
out of the way). I then put my
hydras in a position to put pressure on the rest of his army, maybe giving him
pause (but why, they are only I2 with no saves?)
I
vanguard strong, not really worried about a knight charge.
He
gets the first turn… arg, really could have used this one.
Turn
1 – High Elves
Jeff
starts his game by starting to swing his lions towards the right.
A
7/6 magic phase sees a 6D dwellers scrolled. He then throws the last at earth blood and I dispel it.
Shooting
kills 3 dark riders on right and 8 witches.
Turn
1 – Dark Elves
I
charge the bolt thrower with dark riders and dark riders into white lions. I then fail 3 charges, doom fire
warlocks at reevers (which flee off the table), dark riders into white lions
(flank) and witches at reevers.
A
7/5 magic phase sees a 2D amber spears killing 3 silver helms, a 2D wildform on
the doom fire warlocks dispelled, a 2D soul blight on the white lions and 1D
savage beasts on my general.
My
shooting kills 2 sisters, 2 reavers, 3 archers and 2 silverhelms.
I
kill the bolt thrower in combat. I
also manage to put 2 wounds on the wizard and kill a white lion before losing
the dark riders… really could have used that 3rd wound, would have
made my game to stop his magic.
Turn
2 – High Elves
Jeff
uses his potion of strength to buff his shooting. Instead the phoenix charges the right hydra and the silver
helms charge the bolt thrower killing dark riders (over run would put silver
helms off the table… I flee off the table instead). The phoenix fails.
A
10/5 magic phase starts with a 2D earth blood on white lions and a 3D throne
which I allow. I then dispel the
5D dwellers.
I
lose a hydra to shooting.
Turn
2 – Dark Elves
The
doom fire warlocks charge the silver helms which flee of the table. That’s great, points scored, time to
scatter unit, just have to survive another magic phase. The witches fail frenzy and charge
reavers which flee.
A
5/4 magic phase has me putting a 2D soul blight on archers and then a 3D wild
form that is only dispelled due to the book reroll.
Shooting
leaves just 4 archers. The phoenix
makes its ward saves against my bolt throwers.
Turn
3 – High Elves
The
phoenix charges the hydra, and I flee.
He recharges with archers.
They both fail.
This
is the turn of the poor magic phase! Or not. A 6/4 magic phase has a 6D dwellers, with my failed dispel
taking off 5 doom fire warlocks, my general and my level 4. Ouch.
Shooting
kills 3 dark riders and 3 witches.
Turn
3 – Dark Elves
My
master (with dragon helm) charges out of unit at some archers which flee.
A
6/5 magic phase puts a 3D soul blight on the phoenix and a 3D doom bold being
dispelled.
Shooting
kills 1 archer and again the phoenix makes all its ward saves. I also put a wound on a bolt thrower.
Turn
4 – High Elves
I
use my potion of strength to discourage the phoenix charge, which means no
charges. The archers rally.
A
4/2 magic phase (now he gets the poor phase!) has a 4D dwellers fail to cast.
Witches
die to shooting, along with another dark rider.
Turn
4 – Dark Elves
Dark
riders charge bolt thrower, doom fire warlocks charge phoenix.
A
5/4 magic phase has a 5D soul blight dispelled.
Shooting
kills off archers and the Handmaiden that had popped out of the unit.
In
combat I kill the bolt thrower.
The BSB does 2 wounds to the phoenix, I lose 2 doom fire warlocks and he
makes his leadership test.
Time
is then called, ending the game. I
was in a position to clear up a few more points having finally killed his
shooting, but losing my 2 lords really put me back. I’m not really sure why this game only got 4 turns while my
other games went through. Oh well,
not sure it would have been enough given my inability to kill the white lions
or the characters inside it.
Thursday, October 30, 2014
Claw Arm
Spent the short hobby week working on the second arm. Wanted it to match closer to the dreads than the stock chain sword allowed. Found some parts from my first major conversion, 2 defiler kits to make a brassscorpion. Wow, that was a long time ago - beginning for 40k 5th edition.
No hobby Friday thanks to halloween. Next week I hope to finish the arm and maybe start the tail next friday.
After that, I may only have clean up… lots of clean up.
Tuesday, October 28, 2014
SAWS – Round 4 – Jason Walsh – Daemons of Chaos
Bonus
Objective: Most Expensive Character (GUO)
Deployment: Battleline
Special
Rules
Player
with most models on hill got 200 points.
The
List
Great
Unclean One, level 3, lore of nurgle
10
Pink Horrors
10
Pink Horrors
10
Pink Horrors
10
Pink Horrors
26
Plaguebearers, full command, banner of swiftness
5
Beasts of Nurgle
5
Beasts of Nurgle
5
Chaos Furies, Mark of Khorn
5
Chaos Furies
5
Chaos Furies
Seeker
Chariot
Seeker
Chariot
Skillcannon
Just
wow… nasty list. And yet Jason
would get my favorite game and take Best Sports. Just shows there really can be a difference between Comp and
Sports… I commend his other opponents for seeing the difference.
Magic
My
spells were wildform, flock of doom, amber spear and savage beasts – dakka and
combat.
For
the casts he 4 units would pick up Gleam, Gateway, Pink Fire and Bolt of
Change. His greater daemon would
get rancid visitation, fleshy abandon and plague wind.
Deployment
Jason’s
list impressively stretches from one table edge to the other. The wings are controlled by furies and
the center gets the plague bearers.
The left side gets beasts and both chariots with the right getting the
other unit of beasts and most of the horrors (though on the back edge).
I
deploy heavy left, seeing through the chariots as my best path into his back
lines.
Turn
1 – Dark Elves
Moving
conservatively thanks to not wanting to be anywhere near the beasts, I have no
charges. I do move up to challenge
the furies.
A
5/3 magic phase starts off with a 2D amber spear on a chariot that makes its
ward save. My 3D doom bolt kills
the chariot on the left.
My
shooting kills a harpy and puts 2 wounds on the other chariot.
Turn
1 – Daemons
The
chariot tries for the long charge against the witches but fails.
A
10/5 magic phase (8 on table) kills a bolt thrower, ouch. A 6D gateway kills a hydra while the
other spell does 4 wounds on witches and gives them regeneration.
The
cannon does 1 wound to a bolt thrower.
Turn
2 – Dark Elves
I
start the turn off by attempting a flank charge on cannon by dark riders
(fail), flank charge by dark riders on left horrors, witches charge the daemon
prince hoping to do a few wounds and lock him down for a turn or two and my
beefy block charges the chariot.
I
roll an 8/7 magic phase. I start
with a 2D wild form on my doom fire warlocks, which he fails to dispel. I then 3D soulblight on the right
beats, which he allows and a 3D Horros on my general is dispelled.
My
shooting is completely ineffective.
The
dark riders kill daemons, losing 3 thanks to pink horrors and pops the
unit. My witches wide up and put 4
wounds on the greater daemon. They
will take 5 losses themselves, but the greater daemon will pop on his
leadership test. My doom fire
warlocks kill the chariot, but then fail to adequately over run, leaving their
flanks exposed.
Turn
2 – Daemons
Knowing
I’m about to get charged, I use my potion of strength.
The
beasts charge the hydra. The
second unit charges a unit of dark riders; they fail and I fail to do anything
with the stand and shoot. The
plague bearers and a unit of horrors charge my doom fire warlocks. I kill a horror on the stand and
shoot. People watching the game
asked why he charged with the horrors, after all they seemed like free combat
resolution. I think understood…
they were to tie up my characters and give the plague bearers a chance to get
at my gooey center.
A
7/6 magic phase sees a 6D irresistible gateway at the witches, killing 4. He loses 3. The now solo witch champion gains regeneration.
In
combat, the Hydra does 6 wounds and takes 2… he holds. In combat, I blow off the horrors and
only kill 3 plague bearers. I lose
4 warlocks. 3 more plague bearers
die thanks to resolution and I reform.
Turn
3 – Dark Elves
A
unit of dark riders taking advantage of his collapsing flanks, charges the rear
of a unit of furies. The witches
fail their frenzy check so instead of running away charge a unit of horrors…
which they fail.
A
9/4 magic phase has him allowing a 5D bubbled soulblight. He then dispels a 2D wildform. I 2D savage beasts on the master with
sword of striking – I figure that strength doesn’t matter much thanks to the
wardsave and I’d rather go with the 3+ to hit instead of the 4+.
Shooting
finally kicks in, killing 4 horrors on the right and another from another unit.
In
combat, the dark riders kill 4 furies and overrun into a unit of horrors,
losing 1 to the forest. They hydra
takes another 2 wounds but does 3 more.
The beasts again pass their leadership test. The plague bearers get taken off before they have a chance
to attack. My characters managed
to put 26 wounds on the unit, with only the 1 guy upgraded… crazy.
Turn
3 – Daemons
Trying
to recoup some points, and likely after seeing the success of the pink horrors
in killing dark riders, a unit of horrors charges dark riders. He loses 2 on the stand and shoot and
then fails his charge. The furies
on the left charge a bolt thrower.
A
10/7 magic phase gives him +1 ward save.
I dispel the 6D gateway.
The
Cannon kills 4 off a dark rider unit with their flank exposed, and the unit
panics off the table.
The
furies kill the bolt thrower. The
hydra does another wound and then dies.
The dark riders kill 1 horror and another horror dies during resolution.
Turn
4 – Dark Elves
I
use my potion of foolhardiness and charge my doom fire warlocks into a unit of
beasts. I charge a solo furie with
some dark riders.
A
10/7 magic phase as Jason allowing a 2D wildform on the doom fire
warlocks. Jason then dispels a 3D
soul blight on the beasts and fails to dispel a 5D bubbled horros.
The
dark rider fails its fear and can’t kill the furry. The furry than dies to static combat. The dark riders chip off 2 more horrors
and the unit fails its leadership and dies. My characters make quick work of the beasts… finally found a
solution to a unit of beasts – 1200 points of dark elf bunker with savage beasts
of horros.
Turn
4 – Daemons
A
6/5 magic phase doesn’t do anything.
In shooting, my wizard fails a look out sir and dies.
Turn
5 – Dark Elves
I
kill a horror.
Turn
5 – Daemons
The
witches die off
Turn
6 – Dark Elves
Nada
Turn
6 – Daemons
A
2/1 magic phase kills a unit of furies.
Solid
win for me.
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