The Infernal Zoo uses missions straight out of the book, with a few
twists.
The third mission will be the Watchtower, though changed to Dragon
Blood. Instead of a tower there will be
a nest of eggs (last year it was a cup like terrain piece with Easter egg
candy). All dragons start the game
frenzied. The nest is hard cover (inside
only) and is dangerous (damn biting baby dragons). It even causes dangerous
terrain at the beginning of your turn if touching. It makes units inside stubborn. The next is worth 500 points at the end of
game and is controlled by most wounds inside.
Blood and Glory instead becomes Room to Roam. Table quarters are worth 200 points and are
controlled by ‘zoo fortitude.’ Zoo
fortitude is both banners and monsters.
Battle for the Pass is not played long ways, but instead has a 12”
front and 9” on the side (so sort of blood and glory). Units that don’t fit become reserves.
I don’t understand the Battle for the Pass change, better to just
remove it from the list I think. The
mission this way doesn’t really offer anything different when there is both
battleline and blood and glory in the mix.
Usually the club running this just has the last 6” of the deployment
zone be unable to shoot from to prevent table edge cannons.
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