It is important to note that in all missions victory is based on
victory points, with a scaled system.
Major Objectives are always worth 300 points while Minor Objectives are
always worth 150.
Difference in VP
|
Winner BP
|
Loser BP
|
0-100
|
10
|
10
|
101-300
|
11
|
9
|
301-500
|
12
|
8
|
501-700
|
13
|
7
|
701-900
|
14
|
6
|
901-1100
|
15
|
5
|
1101-1300
|
16
|
4
|
1301-1500
|
17
|
3
|
1501-1700
|
18
|
2
|
1701-1900
|
19
|
1
|
1901+
|
20
|
0
|
So that’s 100 for the win, and 200 for every additional battle
point. That makes my general worth
2.5 points, each of my characters worth 1 and everyone else worth almost a
point themselves.
Round 1 – Hammer Time!
Deployment: Dawn Attack
Special Rules: Units and Characters with fortitude do not role for
deployment.
Major Objective: Destroying (not on table) 4 core units, or all if less
than 4.
Minor Objective: Destroying 3 heroes, or all if less than 3.
For the bonus objectives, I have 2 heroes, though with the wounds of 3
for my opponent to try to take out.
For the major, my opponent will have to track down two of my dark riders
– I’m sure they will get the harpies (heck, I’ll probably find good reasons to
give them away). For deployment,
I’ll have 5 rolls to make, hydras, harpies and my level 2 caster. My only concern would be the location
of the hydras, as I like to keep them both close to my general and bsb… but
only rolling both a 1 and a 2 will prevent me from doing that.
Round 2 – Hammer Storm!
Deployment: Blood and Glory
Special Rules: Hammer Storm – Any wizard can add D3 Power or Dispel
dice and the unit (or wizard if solo) takes D6 S5 hits.
Major Objective: Break your opponent
Minor Objective: Kill a channeling model
I’m not sure in this mission I will take advantage of the special
rule. If I do, it will likely be
more for the dispel dice than the power dice. Even with my pendant, it’s a risk as I can’t just give up a
few models in a unit. It’s likely
that if I get broken I’ll have already lost, but maybe with some lucky death
magic and some choice shooting I can get those bonus points. I expect a channeling model’s death
will be easy.
Round 3 – Time to Go Get Hammered
Deployment: Meeting Engagement
Special Rules: Objective in center of table. Don’t use meeting engagement deployment
Major Objective: Control Objective Marker by having most models within
3”. Monstrous counts as 3.
Minor Objective: Buy your opponent a Beer, or other drink of their
choice.
This major objective could be hard to accomplish. I just don’t have the models to
compete. I may have to accept a
smaller win or tie if they have a large unit to plop down. I can try to use the hydras to
encourage the unit going elsewhere.
The minor objective is a gimmie, and will probably be the only beer I’ll
drink all weekend.
Round 4 – Hammerin’ Hangover
Deployment: Battleline
Special Rules: A scoring unit has a full rank with 1 command model or
character. Skirmishers have 5
models and 1 command or character.
Major Objective: Have a scoring unit in opponent’s deployment zone.
Minor Objective: Your opponent doesn’t have a scoring unit in your
deployment zone.
This one could be hard to earn, and I’m sure I won’t be able to earn
the minor. Technically, I’ll have
5 units that can score, but the dark riders are just 2 wounds each away from
losing the ability to score. I’ll
also have to remember to reform the unit for the final turn.
Round 5 – Lay Down the Hammer!
Deployment: Battle for the Pass
Special Rules: Two objectives on midline. No impassible terrain special rules of Battle for the
Pass. Night Fall – After game 5,
game ends on 1 or 2. After turn 6
game ends on 1 through 4. Game
automatically ends after turn 7.
Same scoring unit rules as Round 4.
Major Objective: Control both objectives with same control rules as
round 3.
Minor Objective: Control more quarters. Scoring units control or contest – all or nothing.
This mission will be as hard round 3, with the advantage that they will
have to split their force. My best
chance would be to deny one and contest every objective and since I only need
the one model in the quarter.
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