Last year my five monster army comped fairly well. As I recall they provided the scores ahead of
time and then allowed people to shift their army around if they didn’t like
their score. I don’t think they are
doing that again (it may have only been to the worst of the worst). This year, I’ve decided not to pick up the abominations,
and I think I used the fellblade last year (which I’m not thinking this
year).
The first list I considered was:
Warlord, General, Brood Horror (Lash Tail, Rusted Armor, Skyre Claws,
Pestilent Breath), Shield, Dragon Helm, Talisman of Preservation, Potion of
Speed, Weeping Blade.
Warlock Engineer, Level 1, Doom Rocket, Warp Energy Condensor
Warlock Engineer, Level 1, Dispel Scroll
24 Stormvermin, musician, banner, gleaming pennent, warpfire thrower
24 Night Runners, Warp-grinder Team
Doomwheel
DoomwheelWarp Lightening Cannon
Warp Lightening Cannon
Brood Horror, Lash Tail, Skyre Claws, Pestilent Breath
Brood Horror, Lash Tail, Skyre Claws, Pestilent Breath
The trick with this army will to not shoot myself with the doom
wheels. A trick I’m not sure I’ve
figured out. I considered taking a
Vermin Lord in my lord spot, with his mighty D3 wounds. The lord however has a 2+ armor save and a 4+
ward save on a mount with a 5+ armor save and 4+ regeneration save. The vermin lord gets a 5+ ward save and nuked
by lore of light. He also can’t be my
general, which means instead of a mighty leadership 7, I will be stuck with my
leadership 6 on the monsters.
I honestly don’t think I will do that well… but we’ll see.
Last year I ran into two tomb kings players who had taken giant
scarabs. Those scarabs have to be one of
the nastiest monsters. This year, I’m
hoping to see two tomb kings players, as I can put my night runners to hunt
their hierophant. My shooting still
won’t do anything as that bastard has like a toughness of 8 or something
silly. My cannons just won’t do it and I
can’t run both doom wheels at it or they will kill each other.
What I think would be cool is if the first doom wheel killed all three
brood horrors, and the second doom wheel killed the lord, a cannon and the
other doom wheel. The last cannon then
misfires, rolls random and kills a doom wheel.
Finally, the warpfire thrower misfires, runs into stormvermin, and
panics them off the table. That would be
awesome.
The second list I considered was:
Warlord, General, Brood Horror (Lash Tail, Skyre Claws, Pestilent
Breath), Shield, Dragon Helm, Talisman of Preservation, Blade of Corruption,
Potion of Foolhardiness.
Warlock Engineer, Level 1, Doom Rocket, Warp Energy Condensor
Warlock Engineer, Level 1, Dispel ScrollAssassin, Potion of Strength, Weeping Blade
25 Night Runners, Warp-grinder Team
10 Stormvermin, banner10 Stormvermin, banner
10 Stormvermin, banner
10 Gutter Runners, Slings, Poison
10 Gutter Runners, Slings, Poison
Hell Pit Abomination
Warp Lightening Cannon
Brood Horror, Lash Tail, Skyre Claws, Pestilent Breath
Brood Horror, Lash Tail, Skyre Claws, Pestilent Breath
I’m conflicted on the night runners, but last year I faced 2 tomb kings
armies because of that damn awesome scarab and I’m hoping I can surprise
someone and sneak out their hirophant (yeah right). That and they are just funny. I put all that effort into making the units,
the least I can do is run them again.
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