Friday, May 31, 2013

Adepticon Singles – Round 5 – Alex DeRosa – High ElvesAdepticon Singles – Round 5 – Alex DeRosa – High Elves


Round 5 and I know I’m out of it.  At this point I’m hoping for top 25 with my strong losses (don’t make it, but that’s because favorite sports votes are worth so much).  Alex and I agree that we are just playing for fun, no competition to be considered.

The Mission:
Deployment – Battleline
Special rules – Watchtower (for rolling to end only) and an 18” square box in the center of the table.
Victory – 100 or more points
Bonus Battle – 3 points for having the most fortitude in the box, 1 point each for each fortitude in the box.
Bonus Objective – 1 point for each enemy character killed in a challenge

I was not provided with a copy of his list, so I have done my best to recreate it here.  The points worked out correctly, so I figure I got it fairly close to correct.  Someone had the +1 to go first item, but I didn’t make note of whom.


Prince, General, Vambraces of Defense, Great Eagle, great weapon, dragon armor, shield
Archmage, level 4, lore of heavens, jewel of the dusk

Mage, Level 2, lore of heavens, the seerstaff of saphery
Mage, Level 1, lore of heavens, sigil of asuryan
Noble, BSB, Radiant Gem of Hoeth, charmed shield

20 Archers, full command, banner of eternal flame
10 Archers
10 Archers
10 Archers

5 Dragon Princes, Potion of Strength
30 White Lions, full command, banner of sorcery

Great Eagle

For magic, Alex’s light council rolled or chose:
Level 4 – Shems burning gaze, pha’s protection, banishment and timewarp
Level 2 – Pha’s protection and banishment (chosen to allow doubles)
Level 1 – Speed of Light
BSB – Net










For deployment Alex took his left corner, with his dragon princes on the left with a unit of 10 archers behind.  Then the flaming archers, the white lions and the other units of archers with the eagle taking the right side.  The level 2 went with the left archers and the rest when in the 20 man unit.  The prince deployed next to the princes.

I deployed a hydra on the left to try to draw the fire of the flaming archers while the other one went off to flame the white lions.  If he focused on the other, then the left one could hunt the character bunker.  Then I put 2 units of dark riders across from his 20 man unit, the other hydra and then the other units of dark riders.  The shades went into his deployment zone to begin rolling back his archers and I vanguarded hard, but assuming that the white lions may have the movement banner.  I assumed that there were two banners, movement (on lions only), and then either flaming or sorcery.

I rolled a massive 1 to go first, and with us both getting a +1 there was little chance to win the roll… and I didn’t.  So 2 of 8 games I got to go first.  Rocken’.







For Alex’s first turn I’m not sure he moved at all.  Perhaps some angling of the bowman, but not much.  For his first magic phase, with his D3+1 bonus dice each turn he got a 10/5 magic phase.  He then bowls 2 6s on big banishment on my general, doing 2 wounds after the rerolls were said and done.  His level 4 then sucks himself into the warp, knocking off 11 archers out of the 20 man unit.  The miscast also pings off the charmed shield on the bsb.  In shooting he kills 1 shade and then 2 more on the other unit.  Also kills 1 Dark rider.







I move to maximize my shooting.  I roll a 2/1 magic phase and then channel twice, getting  a4/1 phase.  To rub it in I power of darkness for +2 dice.  In then caress on his general for 4 wounds but he saves them all.  I fail to cast enchanted blades.  In shooting I kill 6 out of the left archer unit, which flee and move in front of the white lions.  I kill 4 white lions and put 1 wound on the eagle.  I then take 4 off the flame unit.

On Alex’s turn 2, the archers rally to block the white lions (yay!).  The eagle flanks a unit of dark riders.  He rolls an 8/2 magic phase (now only +D3 dice).  I scroll banishment on my general.  I fail to dispel boosted Pha’s protection, but it leaves the now right most 10 man archer unit unprotected.  In shooting he kills 1 DR off center unit and a shade.  The eagle kills 1 dark rider before dying to a mount.

My turn 2 and I consider but decide not to charge.  I roll a 4/3 magic phase and fail to get extra dice off of power of darkness.  I caress his general who makes his saves and the same with spirit leech.  In shooting I take off 5 white lions and 8 archers on the left unprotected unit – leaving 2 which pass its test.  This entire time the left hydra and the princes have been having a staring contest.



Alex’s turn 3 and he rotates to face me.  The dragon princes abandon their post and move to over the flank of the white lions.  In a 5/4 magic phase I dispel Pha’s after banishment killing my general.  He shoots 1 shade dead.  With the dragon princes gone he finally opens up on the left flank hydra, though the flaming fails to wound and the regeneration saves from the other unit.




On my turn 3 I declare my dragon egg.  The BSB then goes to the far side of his white lions while a hydra advances into the center on the other side.  A shade unit charges the 2 man archer unit while the dark riders charge the 3 man – both on the flank.  The other shade unit squeezes along the back edge.  With my general dead and my level 2 just holding 2 terrain features for objective points I decide to skip my magic phase (and for the rest of the game).  The hydra flames and kills 9 white lions and then the egg kills 3 more.  2 white lions die from dark riders, the assassin kills 3 and his unit sweeps the unit off the board.  I then kill both archer units in combat.



Turn 4 and he closes his trap to make the hydra pay.  The general hits the flank and the princes hit the front.  An 8/5 magic phase sees me dispelling banishment and then him failing to cast pha’s protection and then speed of light.  2 Dark riders die to shooting.  The general does 1 wound to hydra, the horses do 3.  I kill 4 knights.  The general restrains the pursuit and the hydra gets away from the dragon princes.



My turn 4 and the hydra rallies.  I skip magic and move in to gun down the remaining archers.  I leave the flaming unit with just 1 archer and the BSB.  I put a wound on the caster. The left flank hydra flames the 10 man unit, leaving just the character (who runs into the flame archers)
 
We roll, and the game continues.





On Alex’s turn 5 the gernal takes a wound from stand and shoot at the shades.  The last night dies to a stand and shoot.  A 5/3 magic phase sees me dispelling banishment on my BSB.  He casts Pha’s protection on the general.  In the combat I challenge with the assassin and he dies.  The unit holds.


On my turn 5 both charges with hydras fail.  I skip magic.  I kill off the characters in the flaming unit and the last banner.  Shades lose 3 and get away.

We roll, and the game continues.

Turn 6 and the general pushes the fleeing shades off the board.  For fun Alex has me surround and kill his general.  Tabled opponent and full points for the last game.


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