Thursday, June 20, 2013

Davis Doubles - Round 5 – Ed Phillips & Mike Scaletti – Ogres & Warriors


Final round and playing on one of the two top tables.  Ed and Mike had tied Van and MIkko, making two teams going into the last round at 3-0-1.  Ed and Mike are out of the bay area and Leadership 2.  Both of these guys are top table, national class players in their own right and here they were teamed up with hot lists.  Unfortunately I didn’t take home a copy of their lists, though I know they gave them to me.  I must have just left them on the couch.  I did my best recreating as I could recall, though I haven’t checked the points to see if I’m near correct.  As you’ll find out soon, what was in their list didn’t really matter.  Ed was playing Ogres, and his list was better than mine.  Mike was playing a great warriors list that he was using as practice for his upcoming Bragging Rights experience.

For mission we had a 50/50 shot of either Blood & Glory or Battle for the Pass.  Going in we knew that B&G would be a near auto loss, as we would be just 12 skinks or 1 old blood away from Chris picking up his entire army.  Battle for the Pass would also be bad, as a limited range to move meant that with the lots of small units in their army, Ed and Mike would be able to choke up the board and prevent us from maneuvering.  Their list was (as close as I could recreate at least):

Daemon Price, mark of tzeench (he was a +1 armor, 4+ ward), dragonbase gem, daemonic flight, heals in combat on 6s, sword of striking
Slaughtermaster, glittering scales, ironcurse icon, fencer’s blades, crown of command

Chaos Hero, disk, mark of tzeench, BSB, talisman of preservation, re-roll ward save (he was 2+ armor, rerolling ward saves of 1 with a +3 wardsave – hello internet)
Sorcerer, mark of slannash, lore of shadow, dispel scroll, steed of slannash
Firebelly, dispel scroll, level 2
Bruiser, BSB, 4+ wardsave

Chariot, mark of slannash
Chariot, mark of slannash
5 Marauder Cavalry, mark of slannash, banner, musician
5 Marauder Cavalry, mark of slannash, banner, musician
5 dogs, poison
5 dogs, vanguard
9 Ironguts

Gore Chariots, mark of nurgle
Gore Chariots, mark of nurgle
2 Mournfang, banner, banner of eternal flame, iron fists, heavy armor
2 Mournfang, iron fists, heavy armor
Sabertusk
sabertusk

I think this was the complete list, and very nasty.

For spells they took Miasma on their level 1, fireball and flame cage on the firebelly and bone crusher, trollguts, brain gobbler and toothcracker on the slaughtermaster.

We took Iceshard on the skink and tooth cracker, brain gobbler, spinemarrow and bone crusher on the slaughermaster.

We roll off and they get the first turn.

They use their first turn to advance down the entire line and making sure every single pathway is blocked despite the gigantic hill messing up line of sight.  Chris and I had already realized we weren’t going to be able to do anything but be pushed into the back of the board.  All that high armor saves meant big trouble.  In a 9/6 magic phase they fail miasma, fireball a tusk which panics a skink unit and then uses the ogre panic spell to get the ironblaster to run off the table.  Suck, and bad rolls for dispel (and I thought the ironblaster was LD8, not LD7).





Our turn 1 and the skinks rally.  We decide that if we are going to lose, it won’t be on the back board edge, so we move up to try to do what we can.  An 8/6 magic phase has us putting ice shard on the bulls, and then casting the panic spell, which they dispel.  The magic missile then fails to wound.  We take of the charmed shield, which I realized I didn’t put on the list above.





So let us just be clear before we go into their second turn.  We saw this coming, we weren’t surprised and we saw it happening at some point in the game so it might as well be on our terms… that and we were really tired.  This is the first time I’ve used 2 full sheets in my note book for just 1 turn.  Basically what happens in their charge, with everything (well not everything, 1 sabertusk got lost in the forest and forgotten and the fast cavalry unit with the miasma caster as they wanted to maintain the extra channeling off of the terrain piece.  The combats were:

Daemon Prince charges man eaters, taking a wound on the stand and shoot

1 Slannash and 1 Nurgle chariot charge chameleons on flank

Mournfang charge gnoblars

Ironguts charge sabertusk

Sabertusk, marauder riders and 3 wolves charge a skink unit, the sabertusk dies to stand and shoot

Mournfang into the stegadon

1 Slannash and 1 Nurgle chariot charge ranked skinks

Hero on disk charges gnoblars

Dogs charge skinks

A 7/3 magic phase as them putting a buffed -1 miasma on the man eaters and we dispel panic on the carnisor.  In combat we kill 2 dogs (but not a unit), and do 1 wound to each mournfang.  We lose:

2 Units of Skinks

Ranked Skinks

Priest on Steg (which holds)

Sabertusk

Unit of gnoblars, 6 from another unit (which flees and escapes – and live through the game!)

Chameleons

Man eaters, after failing their fear test.

There are also some over runs:

Gore Chariot into salamanders

Iron guts into skinks

Man eaters into gnoblars

Gore chariot and last dog into skinks

BSB into man eaters to fight again!






Our turn 2 and we do the obvious thing, we COUNTER CHARGE!  Skinks and Ogres go into mournfang.  Carni goes into the ironguts.  The three charges together leaves not enough space so my Ironguts fail.  My 4 gnoblars fail to rally.  We roll a 3/3 magic phase.  Mike decides not to risk the carni being stubborn and dispels it with a scroll.  The salamaders kill a dog which then run off the table.  We kill the dogs on the other side.  Skinks and gnoblars lose combat, both getting away.  We kill 1 mournfang with the steg and the combat holds.  The salamaders die in combat.  The carni kills the champ, the skinks do 2 wounds and then the skinks die, losing us combat and the carni gets run down and over run into my ironguts (and get a 10 for the impact hits!)



On Mike and Ed’s turn 3 they take a moment to think and then do the only thing that makes sense… they flee… I mean CHARGE!  The gore chariot and a regular chariot goes into the salamandars.  Their BSB flanks my ironguts.  The sabertusk into the gnoblars, a chariot into the stegadon and skinks flee from the fast cavalry.  A sad 2/1 magic phase still has them miasma -2 WS on my ironguts.  The salamanders get run down.  2 wounds are put on the steg, doing 1 to the mournfang.  I kill the firebell at the cost of my entire irongut unit and both characters (I win?)

ON our turn 3 and the steg dies in combat (my gnoblars don’t rally)
Their turn 4 and they chase one gnoblar unit off the table.  Our turn 4 and we don’t do anything.  Their turn 5 and they try to kill the last three gnoblars but only get 3.  Our turn 5 and the last model we have, a running gnoblar goes on vacation, denying Ed and Mike the pleasure of killing our last model.  In the end we get a rough beating.

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