Saturday, October 4, 2014

Play Catchup - August CoC - Missions

When planning these missions I went back through what I had already done and tried to pick styles that I hadn’t.  While some people might view the game as a battleline environment, I believe that the game has 6 mission types and that those missions types help to balance the game.  4 sessions means 12 missions, which means that each mission type should be used about twice.  It’s not completely true, but its close.  I hope by the end of the year (6 sessions means 18 missions) to have the balance complete.  While I haven’t started working on October missions yet, I do have some end of the world ideas for December.

Mission 1: Control the Field

Deployment – Dawn Attack
Special Rules: Units with fortitude (including gen/bsb) don’t have to roll.
Bonus Points:
200 – For each table quarter controlled (having more fortitude)

I like this mission.  It combines the randomness but also provides a reward for bring the balanced army.  Without a blood and glory mission I wanted to include something that reward players for maintaining their balance.  Additionally, it might encourage someone to put a character outside a death start or their normal unit in order to make one more unit controllable.


Mission 2: Escort the Messenger

Deployment – Battleline Scenario
Special Rules: Get a messenger whose rules are:

M
WS
BS
S
T
W
I
A
LD
5
4
-
4
4
3
4
1
9
Unit Type: Unique
Hand Weapon, Light Armor, Shield
Skirmish, Vanguard, Protected

Protected: If not joined by any characters, the messenger may receive a Look Out Sir from any nearby unit above minimum required size as if it were the same unit type of that unit.

Bonus Points:
50 – For each wound you do to your opponent’s messenger
250 – Ending the game with your messenger in your opponent’s deployment zone.

A friend of mine, when I asked him what mission type he really enjoyed, suggested this style mission.  He is not actually going to be able to make the event, but I will be going ahead and seeing what other people think of it.  I’ve seen the style where you take a model off your opponent’s army, but I wanted to try something new.  I’ll just have to remember to bring 30-40 clan rats for people to use.  I wanted to give him some interesting rules, but not make him extremely survivable with something like a ward save.  So I allowed him to be joined by characters OR to get a look out sir for basically anything but another unique unit or a warmachine.  I gave him skirmish, both for the shooting protection, but to also give an interesting reason to put a character into a unit with him.  I could see a conga line style with a character in front and the messenger following behind.  Should be interesting.  Also gave him at least a 4 in the various kill spell stats (toughness, initiative and strength), along with a good leadership defense, but didn’t make his stats so high that he becomes an offensive unit.  I’ll be curious to see what people think of it.


Mission 3: Secrets Revealed

Deployment – Battle for the Pass
Special Rules: Choose a victory condition
1.     Get opponent to half models
2.     Break your opponent
3.     Remain unbroken
4.     Get your general into their deployment zone
Bonus Points:
400 – making your objective
100 – each other objective met

First, because this missions bonus is worth up to 700 points I drastically changed the scale on the 20-0.  I really liked this idea, as it allowed people to choose their objectives while still considering a multi-directional game.  It’s also a fall back to the CoC’s former style of secret objectives.  As often occurs, people forget to select their objectives, so I included a clause requiring notification of selection (not of the selection, just an “I did it”), otherwise the first one becomes the default.  This will hopefully prevent someone from trying to cherry pick late in the game.

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