Saturday, November 23, 2013

Infernal Zoo – Round 5 – Van Nguyen – Ogre Kingdoms


The Mission
Fake Blood and Glory

Bonus Objectives
Once again, didn’t make note of which I took, but I’m positive it was tallest terrain piece (because I could get it by deploying) and killing monsters, as I easily handled the previous magma dragon (looking back it was not a great) and sabertusks.

The List
Slaughtermaster, Level 4, lore of death, General, great weapon, dispel scroll, talisman of endurance, crown of command

Butcher, level 2, lore of the great maw, hellheart, great weapon
Bruiser, BSB, Talisman of preservation, bizarro hammer

9 Ironguts, full command, standard of discipline
18 gnoblars
10 gnoblars

5 Maneaters, musician, banner, poison, sniper, banner of eternal flame
Sabertusk
Sabertusk
Sabertusk

Ironblaster
Ironblaster

Great Magma Dragon
Sabertusk

This list is actually an exact close of the overall winner’s list.  I guess Van was running behind and asked for help with Brad’s response to just say, use mine…  Van only went 3-2 versus Brad’s 5-0.  That’s what luck in the pairings does, as they are both good players.  Van’s contingent consisted of the stupid good dragon and a super sabertusk.

Magic
I once again got double warp lightening… again, why no Crack’s Call!

Van took Trollguts and Bullgorger (regeneration and +1S) on his butcher and Spirit Leech, Purple Sun, Doom and Darkness and Soul Blight on his level 4.

Deployment
For deployment, Van decided to play on the right side.  On the left, all he put were a unit of gnoblars, and 2 of his normal sabertusks.  His last deployment, long after I was done, would be to place that magma dragon in what would become the “left”.  I’m not sure why he angled the gnoblars the way he did on both sides, as he then didn’t leave me space to actually go beyond them on the board edge.

Behind the giant impassible (remember this board?  It was the same as round 3) Van hid his Gut Star bunker unit with the two casters and one of his iron blasters.  On the right he put the man eaters and the other iron blaster, and behind the last sabertusk and the larger unit of gnoblars.  Van put the BSB in with the man eaters.

I also put most of my guys on the right side, though I put the abomination on the left and tried to hid the two brood horrors behind the impassible terrain and my general behind the impassible on the right.  This would hopefully give me some cover should I not go first.  The stormvermin were spread out, hoping to take both of my quarters, and on the left advance into his.

I first deployed that unit of gutter runners in the center.  Van countered by putting his sabertusk on the left flank, to which I counted with my other unit of gutter runners.  The assassin hit behind that skinny impassible terrain in case the iron blaster came around or Van considered charging me with his dragon.

For the fifth game in a row I go first.







Turn 1 – Skaven
Because of my defensive deployment I had no charges to make, so I advanced hard on the right to try to close as quickly as possible.  I held back my general and a single brood horror to force him to have a long charge, while putting one up close, but with a clear avenue of escape through the impassible terrain.  Didn’t think of it at the time, but it also meant that if he didn’t charge, but instead shot he might be able to kill one and panic the other, while a failed charge would deny either an iron blaster or the man eaters shooting and probably keep them both alive.

The abomination ran straight forward towards the magma dragon, hoping to lure him out for the assassin to punk the next turn.

I rolled a 7/5 magic phase, for which I got my first spell dispelled and the second scrolled.

The gutter runners killed the special sabertusk, and the other put a wound on the magma dragon.  The cannon misfires and shoots backwards.  The doom rocket shoots and gets 3 hits, causing 2 wounds to the man eaters.






Turn 1 – Ogre Kingdoms
Van starts his turn by charging the dragon into the abomination.  I consider fleeing, just to drag him closer to the assassin, but realize that if I roll more than a 7, the abomination would be in range to panic my assassin and that getting caught would remove my chance of coming back to life (even if it never happens).

The man eaters charge the brood horror and as planned I flee through the impassible terrain.  They then redirect into the other brood horror needing a 10.  I could run, but decide I really want the double counter charge.  He makes it into the brood horror, ruining that plan and putting me in a heap of trouble.

An 8/6 magic phase has be scrolling a bubble soul blight and him failing to cast doom and darkness, leaving me with a handful of dice… disappointing, but he at thrown 5 dice at the bubble and rolled really high.

In shooting his first iron blaster pops the mount from under my general.  The second iron blaster shoots at my general as well.  He makes both ward saves.

The abomination flubs his attacks, and takes 2 wounds.  Van then uses his NON-flaming breath weapon and does 10 wounds, and the abomination dies.  The brood horror takes 1 wound from the impact hits, does 2 wounds back and then gets punched to death.  Unfortunately, Van did not use is Bizarro Hammer’s one use ability.

The abomination does not come back to life… but then it never does.  Even rat swarms could have charged an iron blaster in the rear and probably won combat.





Turn 2 – Skaven
Turn starts with the night runners coming on.  Van had smartly parked a sabertusk on the token and when I rolled to stick it got charged.

My turn again, and I use both my potions.  I charge the assassin into the magma dragon and my general into the man eaters, figuring if I punch the BSB in a challenge I will be up as he won’t have a rank and my charge will cancel is banner.  I also charge an ironblaster with a unit of gutter runners.  He flees through night runners.

The brood horror rallies.

I roll up a 10/4 magic phase and irresistiblely cast at the fleeing ironblaster.  I do a wound and lose my wizard levels.  I then cast the other, and he fails his miscast.  I do 1 wound to a sabertusk.

My gutter runners kill the other saber tusk.  The cannon does 4 wounds to the non-running ironblaster.

My general passes fear.  Van doesn’t get his heroic killing blow, and I make my saves.  He then also makes his saves and I lose combat on static and get run down.  The night runenrs only manage to do 1 wound to the sabertusk before it kills the weapons team.  I then run it down and into the gut star.  The assassin only gets 1 wound through and then rolls a 1 before getting squashed.  I knew he wouldn’t kill the dragon, but I was really hoping he’d set me up well for a later turn.





Turn 2 – Ogre Kingdoms
Having turned after squashing my assassin, the magma dragon turned and charged the flank of the gutter runners, stuck there after failing their charge.  The man eaters, also having reformed charged the stormvermin in the flank, but I flee off the table in order to keep them close to the now rallied brood horror.

The ironblaster fails its rally and heads into the forest.  He fails his dangerous terrain test and takes 2 wounds.

An 8/7 casting phase has Van failing to cast a bubbled soulblight and not bothering to throw the last dice at something else.

His last cannon killed my cannon.

The gutter runners pass their fear test but fail to do a would.  He then kills 2 and runs them down.  The night runners also pass their fear, putting 2 wounds on the butcher.  They still lose after losing a bunch and get run down.





Turn 3 – Skaven
I try to get revenge by charging m brood horror into the rear of the man eaters, but alas don’t roll high enough to get in.

A 6/3 magic phase draws out the hellheart, but it fails to hit a wizard.  I then irresistiblely cast on the magma dragon but don’t do much.  I take a wound for my trouble.

The gutter runners than put 2 more wounds on the magma dragon.

Turn 3 – Ogre Kingdoms
On the right flank the small gnoblar unit finally gets its courage and charges a gutter runner unit.  Never having turned their back, the gutter runners kill 5 and the unit flees to the table edge.

The cannon rallies.

A nasty 11/6 magic phase has me dispelling bubbled regeneration, but has him bubbling soul blight.

The man eaters do 3 wounds to the brood horror, which then allows the cannon to pop it off the table.





Turn 4 – Skaven
The stormvermin that had been advancing to take the far quarter charges and pushes the gnoblars off the table.

I roll a 7/6 magic phase, but Van is able to dispel my only spell.

The dragon makes all of his saves versus the gutter runners.





Turn 4 – Ogre Kingdoms
The ironblaster, still in the forest fails the fear caused by the mysterious terrain.  Doesn’t fail his dangerous terrain test though.

A 10/6 magic phase has me failing to dispel spirit leech to kill my wizard.  He gets a dice back but doesn’t pursue another spell.

His cannon kills 4 stormvermin by shooting a line down its flank.  They pass their panic test.





Turn 5 – Skaven
I move around some, avoid another cross shot with the cannons.  The gutter runners go after the 1 wound iron blaster but don’t get any 6s.  I can’t go after the magma dragon as Van has run away with it.

Turn 5 – Ogre Kingdoms
I don’t take a pic this turn as there wasn’t much change in position from the previous turn.  The magma dragon charges my wizard, but I flee.  The man eaters push the wizard off the table.

An 11/6 magic phase has me fialing to dispel doom and darkness on the gutter runners.  He then spirit leeches to kill a single gutter runner.

The first cannon (1 wound left) kills a gutter runner and the one in the forest blows itself up with a misfire.





Turn 6 – Skaven
For my last turn I move around, trying to get access to the ironblaster.  For magic all I do is dispel the doom and darkness.  The gutter runners do 5 wounds to the ironblaster, but he makes all 5 saves… that’s about a 3 percent chance.  So sad.

Turn 6 – Ogre Kingdoms
In order to try to kill the ironblaster I had to leave my gutter runners out in the wind (I had failed to march), and so the gut star was in a position for an easy charge on the gutter runners.  I manage to get 3 wounds on the stand and shoot.

Van rolls 7/6 for his last magic phase.  I dispel soulblight but he gets off troll guts on the block and heals his caster.

In combat I pass my fear test but whif my attacks and lose the unit.



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